Zwischenstand

This commit is contained in:
Karl Spickermann 2022-12-19 23:39:38 +01:00
parent 367e5eda0f
commit 7ed45eb39a
3 changed files with 223 additions and 0 deletions

191
day19/day19.go Normal file

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package main
import (
"AOC2022/helper"
"fmt"
"strconv"
"strings"
)
type State struct {
currentRessources [4]int
currentProduction [4]int
runtime int
}
type Blueprint struct {
oreRoboterCost int
clayRoboterCost int
obsidianRobototerCost [2]int
geodeRoboterCost [2]int
}
func main() {
//args := os.Args[1:]
lines := helper.ReadTextFile("day19/input")
highestGeode := make([]int, len(lines))
for i, line := range lines {
blueprint := getBluePrint(line)
startStates := []State{State{[4]int{0, 0, 0, 0}, [4]int{1, 0, 0, 0}, 0}}
fastestTime := getFastestTimeToElementN(blueprint, []State{State{[4]int{0, 0, 0, 0}, [4]int{1, 0, 0, 0}, 0}}, 2)
startStates = getAllPossibleCombinationsWithFastestTime(blueprint, []State{State{[4]int{0, 0, 0, 0}, [4]int{1, 0, 0, 0}, 0}}, 2, fastestTime)
tmpStates := getAllPossibleCombinationsWithFastestTime(blueprint, []State{State{[4]int{0, 0, 0, 0}, [4]int{1, 0, 0, 0}, 0}}, 2, fastestTime)
fastestTime = getFastestTimeToElementN(blueprint, tmpStates, 3)
startStates = getAllPossibleCombinationsWithFastestTime(blueprint, startStates, 3, fastestTime)
highestGeode[i] = getHighestGeode(blueprint, startStates)
}
sum := 0
for i, score := range highestGeode {
sum += (i + 1) * score
}
fmt.Println(sum)
}
func getHighestGeode(blueprint Blueprint, startStates []State) int {
activeStates := startStates
endStates := []State{}
for len(activeStates) > 0 {
stepHighestGeode(&activeStates, &endStates, &blueprint)
}
highestgeode := 0
for _, state := range endStates {
if state.currentRessources[3] > highestgeode && state.runtime < 25 {
highestgeode = state.currentRessources[3]
}
}
return highestgeode
}
func getFastestTimeToElementN(blueprint Blueprint, startStates []State, untilElementN int) int {
activeStates := startStates
fastestTimeToObsidianState := State{[4]int{0, 0, 0, 0}, [4]int{1, 0, 0, 0}, 26}
for len(activeStates) > 0 {
step(&activeStates, &fastestTimeToObsidianState, untilElementN, &blueprint)
}
return fastestTimeToObsidianState.runtime
}
func getAllPossibleCombinationsWithFastestTime(blueprint Blueprint, startStates []State, untilElementN int, fastestTime int) []State {
activeStates := startStates
fastestTimeToObsidianState := map[[8]int]State{}
for len(activeStates) > 0 {
stepFindAllFastestTime(&activeStates, &fastestTimeToObsidianState, untilElementN, fastestTime, &blueprint)
}
returnStates := []State{}
for _, val := range fastestTimeToObsidianState {
returnStates = append(returnStates, val)
}
return returnStates
}
func step(activeStates *[]State, fastestTImeToObsidian *State, untilElementN int, blueprint *Blueprint) {
activeStates, newTmpStates := generatePossibleTmpStates(activeStates, blueprint)
for _, tmpState := range newTmpStates {
if tmpState.currentProduction[untilElementN] > 0 && (*fastestTImeToObsidian).runtime > tmpState.runtime {
*fastestTImeToObsidian = tmpState
}
if tmpState.currentProduction[untilElementN] == 0 && tmpState.runtime < (*fastestTImeToObsidian).runtime {
*activeStates = append(*activeStates, tmpState)
}
}
}
func stepHighestGeode(activeStates *[]State, endStates *[]State, blueprint *Blueprint) {
activeStates, newTmpStates := generatePossibleTmpStates(activeStates, blueprint)
for _, tmpState := range newTmpStates {
if tmpState.runtime < 24 {
*activeStates = append(*activeStates, tmpState)
} else {
*endStates = append(*endStates, tmpState)
}
}
}
func stepFindAllFastestTime(activeStates *[]State, fastestTImeStates *map[[8]int]State, untilElementN int, fastestTime int, blueprint *Blueprint) {
activeStates, newTmpStates := generatePossibleTmpStates(activeStates, blueprint)
for _, tmpState := range newTmpStates {
if tmpState.currentProduction[untilElementN] > 0 && fastestTime >= tmpState.runtime {
identifier := [8]int{}
copy(identifier[:], append(tmpState.currentRessources[:], tmpState.currentProduction[:]...)[:8])
(*fastestTImeStates)[identifier] = tmpState
}
if tmpState.currentProduction[untilElementN] == 0 && tmpState.runtime < fastestTime {
*activeStates = append(*activeStates, tmpState)
}
}
}
func generatePossibleTmpStates(activeStates *[]State, blueprint *Blueprint) (*[]State, []State) {
activeState := (*activeStates)[len(*activeStates)-1]
*activeStates = (*activeStates)[:len(*activeStates)-1]
possibleProductions := activeState.getPossibleProductions(blueprint)
newTmpStates := []State{}
for i := -1; i < len(possibleProductions); i++ {
if i == -1 || possibleProductions[i] == 1 {
tmpState := activeState
tmpState.produceRessources()
tmpState.produceRoboter(blueprint, i)
tmpState.runtime++
newTmpStates = append(newTmpStates, tmpState)
}
}
return activeStates, newTmpStates
}
func (state *State) produceRoboter(blueprint *Blueprint, roboter int) {
switch roboter {
case 0:
state.currentProduction[0]++
state.currentRessources[0] -= blueprint.oreRoboterCost
case 1:
state.currentProduction[1]++
state.currentRessources[0] -= blueprint.clayRoboterCost
case 2:
state.currentProduction[2]++
state.currentRessources[0] -= blueprint.obsidianRobototerCost[0]
state.currentRessources[1] -= blueprint.obsidianRobototerCost[1]
case 3:
state.currentProduction[3]++
state.currentRessources[0] -= blueprint.geodeRoboterCost[0]
state.currentRessources[2] -= blueprint.geodeRoboterCost[1]
default:
}
}
func (state *State) produceRessources() {
for i := 0; i < 4; i++ {
state.currentRessources[i] += state.currentProduction[i]
}
}
func (state State) getPossibleProductions(blueprint *Blueprint) [4]int {
possibleProductions := [4]int{0, 0, 0, 0}
if state.currentRessources[0] >= blueprint.oreRoboterCost {
possibleProductions[0] = 1
}
if state.currentRessources[0] >= blueprint.clayRoboterCost {
possibleProductions[1] = 1
}
if state.currentRessources[0] >= blueprint.obsidianRobototerCost[0] && state.currentRessources[1] >= blueprint.obsidianRobototerCost[1] {
possibleProductions[2] = 1
}
if state.currentRessources[0] >= blueprint.geodeRoboterCost[0] && state.currentRessources[2] >= blueprint.geodeRoboterCost[1] {
possibleProductions[3] = 1
}
return possibleProductions
}
func getBluePrint(line string) Blueprint {
productionCostStrings := strings.Split(strings.Split(line, ":")[1], ". ")
oreCostString := strings.ReplaceAll(productionCostStrings[0], " ore", "")[18:]
oreCost, _ := strconv.Atoi(oreCostString)
clayCostString := strings.ReplaceAll(productionCostStrings[1], " ore", "")[22:]
claycost, _ := strconv.Atoi(clayCostString)
obsidiancostString := strings.ReplaceAll(productionCostStrings[2], "ore and ", "")[26:]
obsidianCost := helper.StringSliceToIntSlice(strings.Split(obsidiancostString[:len(obsidiancostString)-5], " "))
geodeCostString := strings.ReplaceAll(productionCostStrings[3], "ore and ", "")[23:]
geodeCost := helper.StringSliceToIntSlice(strings.Split(geodeCostString[:len(geodeCostString)-10], " "))
return Blueprint{oreCost, claycost, [2]int{obsidianCost[0], obsidianCost[1]}, [2]int{geodeCost[0], geodeCost[1]}}
}

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day19/input Normal file

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Blueprint 1: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 14 clay. Each geode robot costs 2 ore and 16 obsidian.
Blueprint 2: Each ore robot costs 2 ore. Each clay robot costs 2 ore. Each obsidian robot costs 2 ore and 15 clay. Each geode robot costs 2 ore and 7 obsidian.
Blueprint 3: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 14 clay. Each geode robot costs 2 ore and 7 obsidian.
Blueprint 4: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 17 clay. Each geode robot costs 3 ore and 16 obsidian.
Blueprint 5: Each ore robot costs 2 ore. Each clay robot costs 2 ore. Each obsidian robot costs 2 ore and 17 clay. Each geode robot costs 2 ore and 10 obsidian.
Blueprint 6: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 17 clay. Each geode robot costs 4 ore and 8 obsidian.
Blueprint 7: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 9 clay. Each geode robot costs 2 ore and 20 obsidian.
Blueprint 8: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 20 clay. Each geode robot costs 3 ore and 14 obsidian.
Blueprint 9: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 20 clay. Each geode robot costs 3 ore and 18 obsidian.
Blueprint 10: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 16 clay. Each geode robot costs 4 ore and 16 obsidian.
Blueprint 11: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 5 clay. Each geode robot costs 3 ore and 15 obsidian.
Blueprint 12: Each ore robot costs 2 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 14 clay. Each geode robot costs 3 ore and 8 obsidian.
Blueprint 13: Each ore robot costs 2 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 20 clay. Each geode robot costs 2 ore and 17 obsidian.
Blueprint 14: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 19 clay. Each geode robot costs 3 ore and 10 obsidian.
Blueprint 15: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 17 clay. Each geode robot costs 4 ore and 20 obsidian.
Blueprint 16: Each ore robot costs 2 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 14 clay. Each geode robot costs 3 ore and 20 obsidian.
Blueprint 17: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 12 clay. Each geode robot costs 3 ore and 15 obsidian.
Blueprint 18: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 19 clay. Each geode robot costs 3 ore and 13 obsidian.
Blueprint 19: Each ore robot costs 2 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 18 clay. Each geode robot costs 2 ore and 19 obsidian.
Blueprint 20: Each ore robot costs 2 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 16 clay. Each geode robot costs 2 ore and 9 obsidian.
Blueprint 21: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 20 clay. Each geode robot costs 2 ore and 20 obsidian.
Blueprint 22: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 6 clay. Each geode robot costs 2 ore and 16 obsidian.
Blueprint 23: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 6 clay. Each geode robot costs 4 ore and 11 obsidian.
Blueprint 24: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 5 clay. Each geode robot costs 2 ore and 10 obsidian.
Blueprint 25: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 14 clay. Each geode robot costs 3 ore and 14 obsidian.
Blueprint 26: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 15 clay. Each geode robot costs 4 ore and 16 obsidian.
Blueprint 27: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 4 ore and 18 clay. Each geode robot costs 4 ore and 11 obsidian.
Blueprint 28: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 14 clay. Each geode robot costs 4 ore and 17 obsidian.
Blueprint 29: Each ore robot costs 2 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 11 clay. Each geode robot costs 3 ore and 14 obsidian.
Blueprint 30: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 8 clay. Each geode robot costs 4 ore and 14 obsidian.

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day19/testinput Normal file

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Blueprint 1: Each ore robot costs 4 ore. Each clay robot costs 2 ore. Each obsidian robot costs 3 ore and 14 clay. Each geode robot costs 2 ore and 7 obsidian.
Blueprint 2: Each ore robot costs 2 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 8 clay. Each geode robot costs 3 ore and 12 obsidian.