225 lines
7.6 KiB
Go
225 lines
7.6 KiB
Go
package main
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import (
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"AOC2022/helper"
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"fmt"
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"strconv"
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"strings"
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)
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type State struct {
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currentRessources [4]int
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currentProduction [4]int
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runtime int
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}
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type Blueprint struct {
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oreRoboterCost int
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clayRoboterCost int
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obsidianRobototerCost [2]int
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geodeRoboterCost [2]int
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}
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func main() {
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//args := os.Args[1:]
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lines := helper.ReadTextFile("day19/input")
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highestGeode := make([]int, len(lines[:3]))
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for i, line := range lines[:3] {
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blueprint := getBluePrint(line)
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highestGeodeLine := 0
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for j := 0; j < 50; j++ {
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tmphighestGeode := getHighestGeode(blueprint, map[[4]int]State{[4]int{0, 0, 0, 0}: State{[4]int{0, 0, 0, 0}, [4]int{1, 0, 0, 0}, 0}})
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if tmphighestGeode > highestGeodeLine {
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highestGeodeLine = tmphighestGeode
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}
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}
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highestGeode[i] = highestGeodeLine
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fmt.Println(highestGeode[i])
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}
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sum := 1
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for _, score := range highestGeode {
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sum *= score
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}
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fmt.Println(highestGeode)
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fmt.Println(sum)
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}
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func getHighestGeode(blueprint Blueprint, startStates map[[4]int]State) int {
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activeStates := startStates
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endStates := []State{}
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for len(activeStates) > 0 {
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stepHighestGeode(&activeStates, &endStates, &blueprint)
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}
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highestgeode := 0
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for _, state := range endStates {
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if state.currentRessources[3] > highestgeode {
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highestgeode = state.currentRessources[3]
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}
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}
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return highestgeode
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}
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func getFastestTimeToElementN(blueprint Blueprint, startStates map[[4]int]State, untilElementN int) int {
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activeStates := startStates
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fastestTimeToObsidianState := State{[4]int{0, 0, 0, 0}, [4]int{1, 0, 0, 0}, 26}
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for len(activeStates) > 0 {
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step(&activeStates, &fastestTimeToObsidianState, untilElementN, &blueprint)
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}
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return fastestTimeToObsidianState.runtime
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}
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func getAllPossibleCombinationsWithFastestTime(blueprint Blueprint, startStates map[[4]int]State, untilElementN int, fastestTime int) map[[4]int]State {
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activeStates := startStates
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fastestTimeToObsidianState := map[[4]int]State{}
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for len(activeStates) > 0 {
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stepFindAllFastestTime(&activeStates, &fastestTimeToObsidianState, untilElementN, fastestTime, &blueprint)
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}
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return fastestTimeToObsidianState
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}
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func step(activeStates *map[[4]int]State, fastestTImeToObsidian *State, untilElementN int, blueprint *Blueprint) {
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newTmpStates := generatePossibleTmpStates(activeStates, blueprint)
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for _, tmpState := range newTmpStates {
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if tmpState.currentProduction[untilElementN] > 0 && (*fastestTImeToObsidian).runtime > tmpState.runtime {
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*fastestTImeToObsidian = tmpState
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}
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if tmpState.currentProduction[untilElementN] == 0 && tmpState.runtime < (*fastestTImeToObsidian).runtime {
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identifier := getIdentifier(tmpState)
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elem, ok := (*activeStates)[identifier]
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if !ok || elem.runtime > tmpState.runtime {
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(*activeStates)[identifier] = tmpState
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}
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}
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}
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}
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func stepHighestGeode(activeStates *map[[4]int]State, endStates *[]State, blueprint *Blueprint) {
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newTmpStates := generatePossibleTmpStates(activeStates, blueprint)
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for _, tmpState := range newTmpStates {
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if tmpState.runtime < 32 && !checkOptimal(tmpState, blueprint) {
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identifier := getIdentifier(tmpState)
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elem, ok := (*activeStates)[identifier]
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if !ok || elem.runtime > tmpState.runtime || (elem.runtime == tmpState.runtime && checkBetterRessources(tmpState, elem)) {
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(*activeStates)[identifier] = tmpState
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}
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} else if tmpState.runtime > 32 {
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fmt.Println("WTF")
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} else {
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*endStates = append(*endStates, tmpState)
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}
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}
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}
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func checkOptimal(state1 State, blueprint *Blueprint) bool {
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return state1.currentProduction[0] >= blueprint.geodeRoboterCost[0] && state1.currentProduction[2] >= blueprint.geodeRoboterCost[1]
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}
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func checkBetterRessources(state1, state2 State) bool {
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ressources1 := state1.currentRessources
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ressources2 := state2.currentRessources
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return ressources1[0] > ressources1[0] && ressources1[1] > ressources2[1] && ressources1[2] > ressources2[2] && ressources1[3] > ressources2[3]
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}
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func stepFindAllFastestTime(activeStates *map[[4]int]State, fastestTImeStates *map[[4]int]State, untilElementN int, fastestTime int, blueprint *Blueprint) {
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newTmpStates := generatePossibleTmpStates(activeStates, blueprint)
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for _, tmpState := range newTmpStates {
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if tmpState.currentProduction[untilElementN] > 0 && fastestTime >= tmpState.runtime && tmpState.runtime < 24 {
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identifier := getIdentifier(tmpState)
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(*fastestTImeStates)[identifier] = tmpState
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}
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if tmpState.currentProduction[untilElementN] == 0 && tmpState.runtime < fastestTime && tmpState.runtime < 24 {
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(*activeStates)[getIdentifier(tmpState)] = tmpState
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}
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}
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}
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func getIdentifier(tmpState State) [4]int {
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identifier := [4]int{}
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copy(identifier[:], tmpState.currentProduction[:4])
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return identifier
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}
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func generatePossibleTmpStates(activeStates *map[[4]int]State, blueprint *Blueprint) map[[4]int]State {
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key := get_some_key(*activeStates)
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activeState := (*activeStates)[key]
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delete(*activeStates, key)
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possibleProductions := activeState.getPossibleProductions(blueprint)
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newTmpStates := make(map[[4]int]State)
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for i := -1; i < len(possibleProductions); i++ {
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if i == -1 || possibleProductions[i] == 1 {
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tmpState := activeState
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tmpState.produceRessources()
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tmpState.produceRoboter(blueprint, i)
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tmpState.runtime++
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newTmpStates[getIdentifier(tmpState)] = tmpState
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}
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}
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return newTmpStates
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}
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func (state *State) produceRoboter(blueprint *Blueprint, roboter int) {
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switch roboter {
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case 0:
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state.currentProduction[0]++
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state.currentRessources[0] -= blueprint.oreRoboterCost
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case 1:
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state.currentProduction[1]++
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state.currentRessources[0] -= blueprint.clayRoboterCost
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case 2:
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state.currentProduction[2]++
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state.currentRessources[0] -= blueprint.obsidianRobototerCost[0]
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state.currentRessources[1] -= blueprint.obsidianRobototerCost[1]
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case 3:
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state.currentProduction[3]++
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state.currentRessources[0] -= blueprint.geodeRoboterCost[0]
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state.currentRessources[2] -= blueprint.geodeRoboterCost[1]
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default:
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}
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}
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func (state *State) produceRessources() {
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for i := 0; i < 4; i++ {
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state.currentRessources[i] += state.currentProduction[i]
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}
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}
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func (state State) getPossibleProductions(blueprint *Blueprint) [4]int {
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possibleProductions := [4]int{0, 0, 0, 0}
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if state.currentRessources[0] >= blueprint.oreRoboterCost {
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possibleProductions[0] = 1
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}
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if state.currentRessources[0] >= blueprint.clayRoboterCost {
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possibleProductions[1] = 1
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}
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if state.currentRessources[0] >= blueprint.obsidianRobototerCost[0] && state.currentRessources[1] >= blueprint.obsidianRobototerCost[1] {
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possibleProductions[2] = 1
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}
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if state.currentRessources[0] >= blueprint.geodeRoboterCost[0] && state.currentRessources[2] >= blueprint.geodeRoboterCost[1] {
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possibleProductions[3] = 1
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}
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return possibleProductions
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}
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func getBluePrint(line string) Blueprint {
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productionCostStrings := strings.Split(strings.Split(line, ":")[1], ". ")
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oreCostString := strings.ReplaceAll(productionCostStrings[0], " ore", "")[18:]
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oreCost, _ := strconv.Atoi(oreCostString)
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clayCostString := strings.ReplaceAll(productionCostStrings[1], " ore", "")[22:]
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claycost, _ := strconv.Atoi(clayCostString)
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obsidiancostString := strings.ReplaceAll(productionCostStrings[2], "ore and ", "")[26:]
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obsidianCost := helper.StringSliceToIntSlice(strings.Split(obsidiancostString[:len(obsidiancostString)-5], " "))
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geodeCostString := strings.ReplaceAll(productionCostStrings[3], "ore and ", "")[23:]
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geodeCost := helper.StringSliceToIntSlice(strings.Split(geodeCostString[:len(geodeCostString)-10], " "))
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return Blueprint{oreCost, claycost, [2]int{obsidianCost[0], obsidianCost[1]}, [2]int{geodeCost[0], geodeCost[1]}}
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}
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func get_some_key(m map[[4]int]State) [4]int {
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for k := range m {
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return k
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}
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return [4]int{}
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}
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