Rewrote to have better overview, at the moment get quickly first with needed length
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import Data.List.Split
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import Data.List.Unique
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import Data.Char as Char
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import Data.List as List
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import Data.Either as Either
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import Debug.Trace as Trace
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import Data.Maybe
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main = do
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mapIn <- lines <$> getContents
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let connections = concat $ [(getConnections mapIn a b) | a <-"@abcdefghijklmnop", b <- "@abcdefghijklmnop", a /= b]
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let state = State ['@'] 0 '@'
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let result = part1 [state] connections
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mapM putStrLn(map show connections)
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mapM putStrLn(map show result)
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data Connection =Connection { key1 :: Char,
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key2 :: Char,
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l :: Int,
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block :: [Char]
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} deriving (Show, Eq)
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data Robot = Robot{ brain :: [[Char]]
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,points :: [((Int,Int),Int)]
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,position :: (Int,Int)
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,direction :: Int
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} deriving Show
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data State = State { elements :: [Char],
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len :: Int,
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pos :: Char
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} deriving (Show,Eq)
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part1 :: [State] -> [Connection] -> [State]
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part1 states conns
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|length (filter(\(State elm _ _) -> (length elm) >= 17) (Trace.traceShowId((states)))) >= 1 =
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states
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|otherwise = do
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let choose = chooseNext states
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let newStates = runState choose conns
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let nextStates = newStates:(states)
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part1 nextStates conns
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chooseNext :: [State] -> State
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chooseNext states = do
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let possible = filter(\(State elm len pos) -> (length elm) < 17) states
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last ( sortBy sortElm possible )
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sortLen :: State -> State -> Ordering
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sortLen (State e1 l1 p1) (State e2 l2 p2)
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| l1 > l2 = GT
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| l1 < l2 = LT
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| l1 == l2 = EQ
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sortElm :: State -> State -> Ordering
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sortElm (State e1 l1 _) (State e2 l2 _)
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| length (e1) > length (e2) = GT
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| length (e1) < length (e2) = LT
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| l1 > l2 = GT
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| l1 < l2 = LT
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| otherwise = EQ
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runState :: State -> [Connection] -> State
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runState (State elm len pos) conns
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| length possible == 0 = (State elm len pos)
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| length possible == 1 = do
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let c = head possible
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stepState (State elm len pos) c
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| otherwise = do
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let choose = head (sortBy sortConn possible)
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-- let newStates = map(\c -> stepState (State elm len pos) c) possible
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stepState (State elm len pos) choose
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where possible'' = filter(\(Connection k1 k2 l b) -> length ( b \\ notBlocked) == 0 )possible'''
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possible = filter(\(Connection k1 k2 l b) -> notElem k2 elm) possible''
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possible''' = filter(\(Connection k1 k2 l b) -> k1 == pos) conns
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notBlocked = concat $ map(\x -> (toUpper x):[x]) elm
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sortConn :: Connection -> Connection -> Ordering
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sortConn (Connection _ _ l1 _) (Connection _ _ l2 _)
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| l1 < l2 = LT
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| l1 > l2 = LT
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| l1 == l2 = EQ
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stepState :: State -> Connection -> State
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stepState (State elm len pos) (Connection _ k2 l b) = do
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(State (k2:elm) (len + l) k2)
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getCoordinate :: [[Char]] -> Char -> (Int,Int)
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getCoordinate mapIn id = do
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let yAxis = head $ filter(\y -> elem id y) mapIn
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let yAxisV = fromJust $ elemIndex yAxis mapIn
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let xAxisV = fromJust $ elemIndex id yAxis
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(xAxisV,yAxisV)
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getConnections :: [[Char]] -> Char -> Char -> [Connection]
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getConnections mapIn id goal = conn
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where robot = Robot (mapIn) [((a,b),64)] (a,b) 1
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resultRobots = (runRobot robot (ord goal))
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conn = (getConnection (resultRobots) id goal)
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(a,b) = getCoordinate mapIn id
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getConnection :: [Robot] -> Char -> Char -> [Connection]
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getConnection robots startKey goal = conn
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where paths = map (\(Robot brain points position direction) -> points) robots
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pkPair = map(\ps -> ((snd (last ps)),ps)) paths
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gPkPair = filter(\(k,pth) -> (chr k) == goal ) pkPair
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conn = map(\(k,pth) -> Connection startKey (chr k) (length pth) (delete goal (blocks pth))) gPkPair
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blocks xs = map(\(_,c) -> (chr c)) $ filter(\(_,c) -> between 65 c 90 || between 97 c 122) xs
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runRobot :: Robot -> Int -> [Robot]
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runRobot robot goal
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| (length move) == 0 = [robot]
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| (length move) == 1 = do
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let newRobot = stepRobot robot ( move!!0 ) goal
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runRobot newRobot goal
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| otherwise = do
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let newRobots = map(\mv -> stepRobot robot mv goal) move
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foldl (++) [] $ map(\robot -> runRobot robot goal) newRobots
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where move = getNextMove robot
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stepRobot :: Robot -> Int -> Int -> Robot
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stepRobot (Robot brain points position direction) newDirection goal = do
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let newPos = move position newDirection
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let statusResponse = ord ((brain!! (snd newPos))!! (fst newPos))
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let newPoints = (points) ++ [(newPos, statusResponse)]
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if statusResponse == 35 || statusResponse == goal
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then Robot brain newPoints position newDirection
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else Robot brain newPoints newPos newDirection
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move :: (Int,Int) -> Int -> (Int,Int)
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move (x,y) direction
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| direction == 1 = (x,y-1)
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| direction == 2 = (x+1,y)
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| direction == 3 = (x,y+1)
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| direction == 4 = (x-1,y)
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getNextMove :: Robot -> [Int]
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getNextMove (Robot brain points position direction)
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|length points > 0 && (snd $ last points) == 2 = []
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|otherwise = do
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filterMoves (Robot brain points position direction) [1,2,3,4]
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filterMoves :: Robot -> [Int] -> [Int]
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filterMoves robot moves = filter(\x -> checkVisit robot x && checkWall robot x) moves
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checkVisit :: Robot -> Int -> Bool
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checkVisit (Robot brain points position direction) mv = do
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let newPos = move position mv
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let visits = map(\(pos,c) -> pos) points
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notElem newPos visits
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checkWall :: Robot -> Int -> Bool
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checkWall (Robot brain points position direction) mv = do
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let newPos = (move position mv)
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let mvResult = ( ord ((brain!! (snd newPos))!! (fst newPos)))
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not (mvResult == 35 )
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between :: Int -> Int -> Int -> Bool
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between x y z
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|x <= y = y <= z
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|otherwise = False
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