61 lines
2.0 KiB
Plaintext
61 lines
2.0 KiB
Plaintext
|
; Engine configuration file.
|
||
|
; It's best edited using the editor UI and not directly,
|
||
|
; since the parameters that go here are not all obvious.
|
||
|
;
|
||
|
; Format:
|
||
|
; [section] ; section goes between []
|
||
|
; param=value ; assign values to parameters
|
||
|
|
||
|
config_version=4
|
||
|
|
||
|
[application]
|
||
|
|
||
|
config/name="A Vengeful Mark"
|
||
|
run/main_scene="res://test.tscn"
|
||
|
config/icon="res://icon.png"
|
||
|
|
||
|
[input]
|
||
|
|
||
|
move_forward={
|
||
|
"deadzone": 0.5,
|
||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
|
||
|
]
|
||
|
}
|
||
|
move_backward={
|
||
|
"deadzone": 0.5,
|
||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
|
||
|
]
|
||
|
}
|
||
|
move_right={
|
||
|
"deadzone": 0.5,
|
||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
|
||
|
]
|
||
|
}
|
||
|
move_left={
|
||
|
"deadzone": 0.5,
|
||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
|
||
|
]
|
||
|
}
|
||
|
jump={
|
||
|
"deadzone": 0.5,
|
||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
|
||
|
]
|
||
|
}
|
||
|
|
||
|
[layer_names]
|
||
|
|
||
|
3d_physics/layer_1="Grid"
|
||
|
3d_physics/layer_3="Player"
|
||
|
3d_physics/layer_4="Monster"
|
||
|
|
||
|
[physics]
|
||
|
|
||
|
common/enable_pause_aware_picking=true
|
||
|
|
||
|
[rendering]
|
||
|
|
||
|
quality/driver/driver_name="GLES2"
|
||
|
vram_compression/import_etc=true
|
||
|
vram_compression/import_etc2=false
|
||
|
environment/default_environment="res://default_env.tres"
|