[gd_scene load_steps=7 format=2] [sub_resource type="PlaneMesh" id=7] [sub_resource type="SpatialMaterial" id=14] albedo_color = Color( 0.486275, 0.486275, 0.486275, 1 ) [sub_resource type="NavigationMesh" id=8] vertices = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, -1 ) polygons = [ PoolIntArray( 0, 1, 2 ), PoolIntArray( 1, 3, 2 ) ] [sub_resource type="CubeMesh" id=4] size = Vector3( 2, 6, 2 ) [sub_resource type="SpatialMaterial" id=5] albedo_color = Color( 0.180392, 0.180392, 0.180392, 1 ) [sub_resource type="BoxShape" id=6] extents = Vector3( 1, 3, 1 ) [node name="tiles" type="Node"] [node name="floor" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.37159, 0, 0 ) mesh = SubResource( 7 ) material/0 = SubResource( 14 ) [node name="NavigationMeshInstance" type="NavigationMeshInstance" parent="floor"] navmesh = SubResource( 8 ) [node name="Wall" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 ) mesh = SubResource( 4 ) material/0 = SubResource( 5 ) [node name="StaticBody" type="StaticBody" parent="Wall"] [node name="CollisionShape" type="CollisionShape" parent="Wall/StaticBody"] shape = SubResource( 6 )