diary/user_interface/utility_controls/profile_image_rect.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://user_interface/utility_controls/profile_image_rect_mask.png" type="Texture" id=1]
[sub_resource type="Shader" id=1]
code = "shader_type canvas_item;
render_mode blend_mix;
uniform sampler2D mask;
void fragment() {
COLOR = texture(TEXTURE, UV) * vec4(vec3(1.0), texture(mask, UV).r);
}"
[sub_resource type="ShaderMaterial" id=2]
shader = SubResource( 1 )
shader_param/mask = ExtResource( 1 )
[node name="ProfileImageRect" type="TextureRect"]
material = SubResource( 2 )
margin_right = 40.0
margin_bottom = 40.0
rect_min_size = Vector2( 48, 48 )
texture = ExtResource( 1 )
expand = true
stretch_mode = 1
__meta__ = {
"_edit_use_anchors_": false
}