27 lines
899 B
GDScript
27 lines
899 B
GDScript
extends TextureButton
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const MUTE_NORMAL = preload("res://user_interface/tool_bar/icons/mute.png")
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const MUTE_HOVER = preload("res://user_interface/tool_bar/icons/mute_hover.png")
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const MUTE_PRESSED = preload("res://user_interface/tool_bar/icons/mute_pressed.png")
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const UNMUTE_NORMAL = preload("res://user_interface/tool_bar/icons/unmute.png")
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const UNMUTE_HOVER = preload("res://user_interface/tool_bar/icons/unmute_hover.png")
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const UNMUTE_PRESSED = preload("res://user_interface/tool_bar/icons/unmute_pressed.png")
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onready var mute_dash = get_node("MuteDash")
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func _on_pressed():
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if Call.muted:
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Call.muted = false
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mute_dash.visible = false
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texture_normal = MUTE_NORMAL
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texture_hover = MUTE_HOVER
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texture_pressed = MUTE_PRESSED
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else:
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Call.muted = true
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mute_dash.visible = true
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texture_normal = UNMUTE_NORMAL
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texture_hover = UNMUTE_HOVER
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texture_pressed = UNMUTE_PRESSED
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