diary/assets/textures/profilepicture/shape.shader
2022-04-19 08:24:57 -04:00

8 lines
166 B
GLSL

shader_type canvas_item;
render_mode blend_mix;
uniform sampler2D mask;
void fragment() {
COLOR = texture(TEXTURE, UV) * vec4(vec3(1.0), texture(mask, UV).r);
}