Erstmal OpenGL zum Laufen gebracht 😓

This commit is contained in:
mono 2019-02-09 02:35:00 +01:00
parent 533d5ffdc4
commit 8426e9ec41
16 changed files with 766 additions and 0 deletions

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# intervention with every merge. To do so, just uncomment the entries below
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push.bat Normal file
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@echo off
cls
Set /p text=
git add --all
git commit -m "%text%"
git push origin master

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src/App.config Normal file
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

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namespace JuicyGraphics {
partial class mainForm {
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing) {
if (disposing && (components != null)) {
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent() {
this.canvas1 = new JuicyGraphics.canvas();
((System.ComponentModel.ISupportInitialize)(this.canvas1)).BeginInit();
this.SuspendLayout();
//
// canvas1
//
this.canvas1.Dock = System.Windows.Forms.DockStyle.Fill;
this.canvas1.Location = new System.Drawing.Point(0, 0);
this.canvas1.Name = "canvas1";
this.canvas1.Size = new System.Drawing.Size(704, 521);
this.canvas1.TabIndex = 0;
this.canvas1.Text = "canvas1";
//
// mainForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(704, 521);
this.Controls.Add(this.canvas1);
this.Name = "mainForm";
this.Text = "JuicyGraphics";
((System.ComponentModel.ISupportInitialize)(this.canvas1)).EndInit();
this.ResumeLayout(false);
}
#endregion
private canvas canvas1;
}
}

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using SharpGL;
using SharpGL.Enumerations;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace JuicyGraphics {
public partial class mainForm : Form {
public mainForm() {
InitializeComponent();
}
private void openGLControl1_Load(object sender, EventArgs e) {
}
//private void openGLControl1_OpenGLDraw(object sender, SharpGL.RenderEventArgs args) {
// OpenGL GL = ((OpenGLControl)sender).OpenGL;
// //GL.SetDimensions(Width, Height);
// GL.Viewport(0, 0, Width, Height);
// GL.Ortho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
// GL.Clear(OpenGL.GL_COLOR_BUFFER_BIT | OpenGL.GL_DEPTH_BUFFER_BIT);
// GL.ClearColor(0f, 0.3f, 0.7f, 1f);
// GL.Begin(BeginMode.Triangles);
// GL.Color(1.0, 0.0, 0.0);
// GL.Vertex(1.0, 1.0);
// GL.Vertex(-1.0, -1.0);
// GL.Vertex(-1.0, 1.0);
// GL.End();
// GL.Flush();
//}
}
}

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<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{16C2014C-E12A-4497-88D7-7DD4897716ED}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>JuicyGraphics</RootNamespace>
<AssemblyName>JuicyGraphics</AssemblyName>
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<OutputPath>bin\Release\</OutputPath>
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</PropertyGroup>
<ItemGroup>
<Reference Include="SharpGL, Version=2.4.0.0, Culture=neutral, PublicKeyToken=27fc851303210b27, processorArchitecture=MSIL">
<HintPath>packages\SharpGL.2.4.0.0\lib\net40\SharpGL.dll</HintPath>
</Reference>
<Reference Include="SharpGL.SceneGraph, Version=2.4.0.0, Culture=neutral, PublicKeyToken=27fc851303210b27, processorArchitecture=MSIL">
<HintPath>packages\SharpGL.2.4.0.0\lib\net40\SharpGL.SceneGraph.dll</HintPath>
</Reference>
<Reference Include="SharpGL.WinForms, Version=2.4.0.0, Culture=neutral, PublicKeyToken=27fc851303210b27, processorArchitecture=MSIL">
<HintPath>packages\SharpGL.WinForms.2.4.0.0\lib\net40\SharpGL.WinForms.dll</HintPath>
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
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<ItemGroup>
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<SubType>Component</SubType>
</Compile>
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</Compile>
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EndGlobalSection
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src/Program.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace JuicyGraphics {
static class Program {
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main() {
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new mainForm());
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("JuicyGraphics")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("JuicyGraphics")]
[assembly: AssemblyCopyright("Copyright © 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("16c2014c-e12a-4497-88d7-7dd4897716ed")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

62
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace JuicyGraphics.Properties {
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if ((resourceMan == null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("JuicyGraphics.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
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various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
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26
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace JuicyGraphics.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

86
src/canvas.cs Normal file
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using System;
using System.Windows.Forms;
using System.Diagnostics;
using SharpGL.Enumerations;
using SharpGL.Version;
using SharpGL;
using System.ComponentModel;
namespace JuicyGraphics {
class canvas : Control, ISupportInitialize {
protected OpenGL GL = new OpenGL();
public canvas() {
SetStyle(ControlStyles.AllPaintingInWmPaint, true);
SetStyle(ControlStyles.UserPaint, true);
InitializeOpenGL();
}
protected void InitializeOpenGL() {
GL.Create(OpenGLVersion.OpenGL2_1, RenderContextType.NativeWindow, Width, Height, 32, this.Handle);
GL.ShadeModel(OpenGL.GL_SMOOTH);
GL.ClearDepth(1.0f);
GL.Enable(OpenGL.GL_DEPTH_TEST);
GL.DepthFunc(OpenGL.GL_LEQUAL);
GL.Hint(OpenGL.GL_PERSPECTIVE_CORRECTION_HINT, OpenGL.GL_NICEST);
GL.Viewport(0, 0, Width, Height);
}
bool renderingForDesigner() {
if (this == null)
return false;
if (LicenseManager.UsageMode == LicenseUsageMode.Designtime)
return true;
Control p = this.Parent;
while (p != null) {
if (p.GetType().FullName.Contains(".DesignerFrame"))
return true;
p = p.Parent;
}
return false;
}
protected override void OnPaintBackground(PaintEventArgs e) {
if (renderingForDesigner()) { base.OnPaintBackground(e); }
return;
}
protected override void OnPaint(PaintEventArgs e) {
if (renderingForDesigner()) {
SetStyle(ControlStyles.AllPaintingInWmPaint, true);
SetStyle(ControlStyles.UserPaint, true);
InitializeOpenGL();
}
GL.MakeCurrent();
GL.ClearColor(0f, 0.3f, 0.7f, 1f);
GL.Clear(OpenGL.GL_COLOR_BUFFER_BIT | OpenGL.GL_DEPTH_BUFFER_BIT);
GL.Begin(BeginMode.Triangles);
GL.Color(0.8, 0.1, 0.1);
GL.Vertex(1.0, 1.0);
GL.Vertex(-1.0, -1.0); GL.Vertex(-1.0, 1.0);
GL.End();
GL.Flush();
var handleDeviceContext = e.Graphics.GetHdc();
GL.Blit(handleDeviceContext);
e.Graphics.ReleaseHdc(handleDeviceContext);
}
protected override void OnSizeChanged(EventArgs e) {
if (GL.RenderContextProvider == null)
return;
GL.SetDimensions(Width, Height);
GL.Viewport(0, 0, Width, Height);
Invalidate();
}
public void BeginInit() {
}
public void EndInit() {
InitializeOpenGL();
OnSizeChanged(null);
}
}
}

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src/packages.config Normal file
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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="SharpGL" version="2.4.0.0" targetFramework="net45" />
<package id="SharpGL.WinForms" version="2.4.0.0" targetFramework="net45" />
</packages>