using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SharpGL
{
///
/// The render context type.
///
public enum RenderContextType
{
///
/// A DIB section - offscreen but NEVER hardware accelerated.
///
DIBSection,
///
/// A Native Window - directly render to a window, the window handle
/// must be passed as the parameter to Create. Hardware acceleration
/// is supported but one can never do GDI drawing on top of the
/// OpenGL drawing.
///
NativeWindow,
///
/// A Hidden Window - more initial overhead but acceleratable.
///
HiddenWindow,
///
/// A Framebuffer Object - accelerated but may not be supported on some cards.
///
FBO
};
}