using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SharpGL { /// /// The render context type. /// public enum RenderContextType { /// /// A DIB section - offscreen but NEVER hardware accelerated. /// DIBSection, /// /// A Native Window - directly render to a window, the window handle /// must be passed as the parameter to Create. Hardware acceleration /// is supported but one can never do GDI drawing on top of the /// OpenGL drawing. /// NativeWindow, /// /// A Hidden Window - more initial overhead but acceleratable. /// HiddenWindow, /// /// A Framebuffer Object - accelerated but may not be supported on some cards. /// FBO }; }