using System; using System.Runtime.InteropServices; using System.ComponentModel; using System.Security; namespace SharpGL.Tesselators { /// /// Begins tesselation. /// /// The mode. public delegate void Begin(uint mode); /// /// Set the edge flag. /// /// if set to true [flag]. public delegate void EdgeFlag(bool flag); /// /// Vertex data. /// /// The data. public delegate void Vertex(IntPtr data); /// /// End tesselation. /// public delegate void End(); /// /// Combine data. /// /// The coords. /// The vertex data. /// The weight. /// The out data. public delegate void Combine(double[] coords, IntPtr vertexData, float[] weight, double[] outData); /// /// Error function. /// /// The error. public delegate void Error(uint error); /// /// Begin with user data. /// /// The mode. /// The user data. public delegate void BeginData(uint mode, IntPtr userData); /// /// Edge flag with user data. /// /// if set to true [flag]. /// The user data. public delegate void EdgeFlagData(bool flag, IntPtr userData); /// /// Vertex with user data. /// /// The data. /// The user data. public delegate void VertexData(IntPtr data, IntPtr userData); /// /// End with data. /// /// The user data. public delegate void EndData(IntPtr userData); /// /// Combine with data. /// /// The coords. /// The vertex data. /// The weight. /// The out data. /// The user data. public delegate void CombineData(double[] coords, IntPtr vertexData, float[] weight, double[] outData, IntPtr userData); /// /// Error with data. /// /// The error. /// The user data. public delegate void ErrorData(uint error, IntPtr userData); }