using SharpGL; using SharpGL.Enumerations; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace JuicyGraphics { public partial class mainForm : Form { public mainForm() { InitializeComponent(); } private void openGLControl1_Load(object sender, EventArgs e) { } //private void openGLControl1_OpenGLDraw(object sender, SharpGL.RenderEventArgs args) { // OpenGL GL = ((OpenGLControl)sender).OpenGL; // //GL.SetDimensions(Width, Height); // GL.Viewport(0, 0, Width, Height); // GL.Ortho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0); // GL.Clear(OpenGL.GL_COLOR_BUFFER_BIT | OpenGL.GL_DEPTH_BUFFER_BIT); // GL.ClearColor(0f, 0.3f, 0.7f, 1f); // GL.Begin(BeginMode.Triangles); // GL.Color(1.0, 0.0, 0.0); // GL.Vertex(1.0, 1.0); // GL.Vertex(-1.0, -1.0); // GL.Vertex(-1.0, 1.0); // GL.End(); // GL.Flush(); //} } }