#version 330 in vec2 texCoord; out vec4 fragColor; void main() { if (floor(mod(texCoord.x * 48.0, 2)) != floor(mod(texCoord.y * 27.0, 2))) { fragColor = vec4(0.9, 0.9, 0.9, 1.0); } else { fragColor = vec4(0.8, 0.8, 0.8, 1.0); } }