using SharpGL; using SharpGL.Enumerations; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace JuicyGraphics { public partial class mainForm : Form { public mainForm() { InitializeComponent(); } private void openGLControl1_Load(object sender, EventArgs e) { } private void button1_Click(object sender, EventArgs e) { string msg = ""; Assembly assembly = Assembly.GetExecutingAssembly(); foreach (string resource in assembly.GetManifestResourceNames()) { msg += resource + "\n"; } MessageBox.Show(msg); } } }