15 lines
250 B
GLSL
15 lines
250 B
GLSL
#version 330
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in vec2 texCoord;
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out vec4 fragColor;
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void main() {
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if (floor(mod(texCoord.x * 48.0, 2)) != floor(mod(texCoord.y * 27.0, 2))) {
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fragColor = vec4(0.9, 0.9, 0.9, 1.0);
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}
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else {
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fragColor = vec4(0.8, 0.8, 0.8, 1.0);
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}
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} |