JuicyGraphics/src/SharpGL/RenderContextProviders/HiddenWindowRenderContextPr...

168 lines
5.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SharpGL.Version;
namespace SharpGL.RenderContextProviders
{
public class HiddenWindowRenderContextProvider : RenderContextProvider
{
/// <summary>
/// Initializes a new instance of the <see cref="HiddenWindowRenderContextProvider"/> class.
/// </summary>
public HiddenWindowRenderContextProvider()
{
// We can layer GDI drawing on top of open gl drawing.
GDIDrawingEnabled = true;
}
/// <summary>
/// Creates the render context provider. Must also create the OpenGL extensions.
/// </summary>
/// <param name="openGLVersion">The desired OpenGL version.</param>
/// <param name="gl">The OpenGL context.</param>
/// <param name="width">The width.</param>
/// <param name="height">The height.</param>
/// <param name="bitDepth">The bit depth.</param>
/// <param name="parameter">The parameter</param>
/// <returns></returns>
public override bool Create(OpenGLVersion openGLVersion, OpenGL gl, int width, int height, int bitDepth, object parameter)
{
// Call the base.
base.Create(openGLVersion, gl, width, height, bitDepth, parameter);
// Create a new window class, as basic as possible.
Win32.WNDCLASSEX wndClass = new Win32.WNDCLASSEX();
wndClass.Init();
wndClass.style = Win32.ClassStyles.HorizontalRedraw | Win32.ClassStyles.VerticalRedraw | Win32.ClassStyles.OwnDC;
wndClass.lpfnWndProc = wndProcDelegate;
wndClass.cbClsExtra = 0;
wndClass.cbWndExtra = 0;
wndClass.hInstance = IntPtr.Zero;
wndClass.hIcon = IntPtr.Zero;
wndClass.hCursor = IntPtr.Zero;
wndClass.hbrBackground = IntPtr.Zero;
wndClass.lpszMenuName = null;
wndClass.lpszClassName = "SharpGLRenderWindow";
wndClass.hIconSm = IntPtr.Zero;
Win32.RegisterClassEx(ref wndClass);
// Create the window. Position and size it.
windowHandle = Win32.CreateWindowEx(0,
"SharpGLRenderWindow",
"",
Win32.WindowStyles.WS_CLIPCHILDREN | Win32.WindowStyles.WS_CLIPSIBLINGS | Win32.WindowStyles.WS_POPUP,
0, 0, width, height,
IntPtr.Zero, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero);
// Get the window device context.
deviceContextHandle = Win32.GetDC(windowHandle);
// Setup a pixel format.
Win32.PIXELFORMATDESCRIPTOR pfd = new Win32.PIXELFORMATDESCRIPTOR();
pfd.Init();
pfd.nVersion = 1;
pfd.dwFlags = Win32.PFD_DRAW_TO_WINDOW | Win32.PFD_SUPPORT_OPENGL | Win32.PFD_DOUBLEBUFFER;
pfd.iPixelType = Win32.PFD_TYPE_RGBA;
pfd.cColorBits = (byte)bitDepth;
pfd.cDepthBits = 16;
pfd.cStencilBits = 8;
pfd.iLayerType = Win32.PFD_MAIN_PLANE;
// Match an appropriate pixel format
int iPixelformat;
if((iPixelformat = Win32.ChoosePixelFormat(deviceContextHandle, pfd)) == 0 )
return false;
// Sets the pixel format
if (Win32.SetPixelFormat(deviceContextHandle, iPixelformat, pfd) == 0)
{
return false;
}
// Create the render context.
renderContextHandle = Win32.wglCreateContext(deviceContextHandle);
// Make the context current.
MakeCurrent();
// Update the context if required.
UpdateContextVersion(gl);
// Return success.
return true;
}
private static Win32.WndProc wndProcDelegate = new Win32.WndProc(WndProc);
static private IntPtr WndProc(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr lParam)
{
return Win32.DefWindowProc(hWnd, msg, wParam, lParam);
}
/// <summary>
/// Destroys the render context provider instance.
/// </summary>
public override void Destroy()
{
// Release the device context.
Win32.ReleaseDC(windowHandle, deviceContextHandle);
// Destroy the window.
Win32.DestroyWindow(windowHandle);
// Call the base, which will delete the render context handle.
base.Destroy();
}
/// <summary>
/// Sets the dimensions of the render context provider.
/// </summary>
/// <param name="width">Width.</param>
/// <param name="height">Height.</param>
public override void SetDimensions(int width, int height)
{
// Call the base.
base.SetDimensions(width, height);
// Set the window size.
Win32.SetWindowPos(windowHandle, IntPtr.Zero, 0, 0, Width, Height,
Win32.SetWindowPosFlags.SWP_NOACTIVATE |
Win32.SetWindowPosFlags.SWP_NOCOPYBITS |
Win32.SetWindowPosFlags.SWP_NOMOVE |
Win32.SetWindowPosFlags.SWP_NOOWNERZORDER);
}
/// <summary>
/// Blit the rendered data to the supplied device context.
/// </summary>
/// <param name="hdc">The HDC.</param>
public override void Blit(IntPtr hdc)
{
if(deviceContextHandle != IntPtr.Zero || windowHandle != IntPtr.Zero)
{
// Swap the buffers.
Win32.SwapBuffers(deviceContextHandle);
// Get the HDC for the graphics object.
Win32.BitBlt(hdc, 0, 0, Width, Height, deviceContextHandle, 0, 0, Win32.SRCCOPY);
}
}
/// <summary>
/// Makes the render context current.
/// </summary>
public override void MakeCurrent()
{
if(renderContextHandle != IntPtr.Zero)
Win32.wglMakeCurrent(deviceContextHandle, renderContextHandle);
}
/// <summary>
/// The window handle.
/// </summary>
protected IntPtr windowHandle = IntPtr.Zero;
}
}