JuicyGraphics/src/SharpGL/RenderContextProviders/NativeWindowRenderContextPr...

135 lines
4.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SharpGL.Version;
namespace SharpGL.RenderContextProviders
{
public class NativeWindowRenderContextProvider : RenderContextProvider
{
/// <summary>
/// Initializes a new instance of the <see cref="NativeWindowRenderContextProvider"/> class.
/// </summary>
public NativeWindowRenderContextProvider()
{
// We cannot layer GDI drawing on top of open gl drawing.
GDIDrawingEnabled = false;
}
/// <summary>
/// Creates the render context provider. Must also create the OpenGL extensions.
/// </summary>
/// <param name="openGLVersion">The desired OpenGL version.</param>
/// <param name="gl">The OpenGL context.</param>
/// <param name="width">The width.</param>
/// <param name="height">The height.</param>
/// <param name="bitDepth">The bit depth.</param>
/// <param name="parameter">The parameter.</param>
/// <returns></returns>
/// <exception cref="System.Exception">A valid Window Handle must be provided for the NativeWindowRenderContextProvider</exception>
public override bool Create(OpenGLVersion openGLVersion, OpenGL gl, int width, int height, int bitDepth, object parameter)
{
// Call the base.
base.Create(openGLVersion, gl, width, height, bitDepth, parameter);
// Cast the parameter to the device context.
try
{
windowHandle = (IntPtr)parameter;
}
catch
{
throw new Exception("A valid Window Handle must be provided for the NativeWindowRenderContextProvider");
}
// Get the window device context.
deviceContextHandle = Win32.GetDC(windowHandle);
// Setup a pixel format.
Win32.PIXELFORMATDESCRIPTOR pfd = new Win32.PIXELFORMATDESCRIPTOR();
pfd.Init();
pfd.nVersion = 1;
pfd.dwFlags = Win32.PFD_DRAW_TO_WINDOW | Win32.PFD_SUPPORT_OPENGL | Win32.PFD_DOUBLEBUFFER;
pfd.iPixelType = Win32.PFD_TYPE_RGBA;
pfd.cColorBits = (byte)bitDepth;
pfd.cDepthBits = 16;
pfd.cStencilBits = 8;
pfd.iLayerType = Win32.PFD_MAIN_PLANE;
// Match an appropriate pixel format
int iPixelformat;
if((iPixelformat = Win32.ChoosePixelFormat(deviceContextHandle, pfd)) == 0 )
return false;
// Sets the pixel format
if (Win32.SetPixelFormat(deviceContextHandle, iPixelformat, pfd) == 0)
{
return false;
}
// Create the render context.
renderContextHandle = Win32.wglCreateContext(deviceContextHandle);
// Make the context current.
MakeCurrent();
// Update the render context if required.
UpdateContextVersion(gl);
// Return success.
return true;
}
/// <summary>
/// Destroys the render context provider instance.
/// </summary>
public override void Destroy()
{
// Release the device context.
Win32.ReleaseDC(windowHandle, deviceContextHandle);
// Call the base, which will delete the render context handle.
base.Destroy();
}
/// <summary>
/// Sets the dimensions of the render context provider.
/// </summary>
/// <param name="width">Width.</param>
/// <param name="height">Height.</param>
public override void SetDimensions(int width, int height)
{
// Call the base.
base.SetDimensions(width, height);
}
/// <summary>
/// Blit the rendered data to the supplied device context.
/// </summary>
/// <param name="hdc">The HDC.</param>
public override void Blit(IntPtr hdc)
{
if(deviceContextHandle != IntPtr.Zero || windowHandle != IntPtr.Zero)
{
// Swap the buffers.
Win32.SwapBuffers(deviceContextHandle);
}
}
/// <summary>
/// Makes the render context current.
/// </summary>
public override void MakeCurrent()
{
if(renderContextHandle != IntPtr.Zero)
Win32.wglMakeCurrent(deviceContextHandle, renderContextHandle);
}
/// <summary>
/// The window handle.
/// </summary>
protected IntPtr windowHandle = IntPtr.Zero;
}
}