JuicyGraphics/src/SharpGL/Shaders/ShaderCompilationException.cs

35 lines
1.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SharpGL.Shaders
{
[Serializable]
public class ShaderCompilationException : Exception
{
private readonly string compilerOutput;
public ShaderCompilationException(string compilerOutput)
{
this.compilerOutput = compilerOutput;
}
public ShaderCompilationException(string message, string compilerOutput)
: base(message)
{
this.compilerOutput = compilerOutput;
}
public ShaderCompilationException(string message, Exception inner, string compilerOutput)
: base(message, inner)
{
this.compilerOutput = compilerOutput;
}
protected ShaderCompilationException(
System.Runtime.Serialization.SerializationInfo info,
System.Runtime.Serialization.StreamingContext context)
: base(info, context) { }
public string CompilerOutput { get { return compilerOutput; } }
}
}