35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace SharpGL.Shaders
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{
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[Serializable]
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public class ShaderCompilationException : Exception
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{
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private readonly string compilerOutput;
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public ShaderCompilationException(string compilerOutput)
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{
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this.compilerOutput = compilerOutput;
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}
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public ShaderCompilationException(string message, string compilerOutput)
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: base(message)
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{
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this.compilerOutput = compilerOutput;
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}
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public ShaderCompilationException(string message, Exception inner, string compilerOutput)
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: base(message, inner)
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{
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this.compilerOutput = compilerOutput;
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}
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protected ShaderCompilationException(
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System.Runtime.Serialization.SerializationInfo info,
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System.Runtime.Serialization.StreamingContext context)
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: base(info, context) { }
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public string CompilerOutput { get { return compilerOutput; } }
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}
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}
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