JuicyGraphics/src/JuicyGraphics/ui/Form1.cs

41 lines
1.2 KiB
C#

using SharpGL;
using SharpGL.Enumerations;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace JuicyGraphics {
public partial class mainForm : Form {
public mainForm() {
InitializeComponent();
}
private void openGLControl1_Load(object sender, EventArgs e) {
}
//private void openGLControl1_OpenGLDraw(object sender, SharpGL.RenderEventArgs args) {
// OpenGL GL = ((OpenGLControl)sender).OpenGL;
// //GL.SetDimensions(Width, Height);
// GL.Viewport(0, 0, Width, Height);
// GL.Ortho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
// GL.Clear(OpenGL.GL_COLOR_BUFFER_BIT | OpenGL.GL_DEPTH_BUFFER_BIT);
// GL.ClearColor(0f, 0.3f, 0.7f, 1f);
// GL.Begin(BeginMode.Triangles);
// GL.Color(1.0, 0.0, 0.0);
// GL.Vertex(1.0, 1.0);
// GL.Vertex(-1.0, -1.0);
// GL.Vertex(-1.0, 1.0);
// GL.End();
// GL.Flush();
//}
}
}