JuicyGraphics/src/JuicyGraphics/renderer/shaders/default.vert
2019-02-19 02:30:48 +01:00

10 lines
162 B
GLSL

#version 330
in vec2 position;
out vec2 texCoord;
void main() {
texCoord = position * 0.5 + vec2(0.5, 0.5);
gl_Position = vec4(position, 0.0, 1.0);
}