10 lines
162 B
GLSL
10 lines
162 B
GLSL
#version 330
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in vec2 position;
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out vec2 texCoord;
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void main() {
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texCoord = position * 0.5 + vec2(0.5, 0.5);
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gl_Position = vec4(position, 0.0, 1.0);
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} |