ProjectBitShiftCorridors/game/maps/hobby_room_corrupted/junk.gd

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470 B
GDScript3
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extends RPGH_Event
func default():
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textbox("Junk_1")
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if is_first_run():
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textbox("Junk_2", DataBase.AKO_01)
textbox("Junk_3", DataBase.AKO_02)
if map.talked_to_bats_or_junk.value:
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textbox("Junk_4", DataBase.AKO_01)
screen_text("BaseBallBats_Junk_1")
screen_text("Junk_5")
screen_text("Junk_6")
screen_text("Junk_7")
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else:
map.talked_to_bats_or_junk.value = true
map.handle_talked_to_counter()
yield(RPGH.Dialog, "finished_textbox_queue")