; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Object", "class": "DataBase", "language": "GDScript", "path": "res://DataBase.gd" }, { "base": "Node", "class": "RPGH_DataManager", "language": "GDScript", "path": "res://addons/rpgh_engine/data_management/data_manager.gd" }, { "base": "Node", "class": "RPGH_Event", "language": "GDScript", "path": "res://addons/rpgh_engine/nodes/event/event.gd" }, { "base": "YSort", "class": "RPGH_Humanoid", "language": "GDScript", "path": "res://addons/rpgh_engine/ingame/humanoid/humanoid.gd" }, { "base": "YSort", "class": "RPGH_Map", "language": "GDScript", "path": "res://addons/rpgh_engine/nodes/map/map.gd" }, { "base": "Node", "class": "RPGH_Trigger", "language": "GDScript", "path": "res://addons/rpgh_engine/nodes/trigger/trigger.gd" } ] _global_script_class_icons={ "DataBase": "", "RPGH_DataManager": "", "RPGH_Event": "res://addons/rpgh_engine/nodes/event/icon_event.svg", "RPGH_Humanoid": "", "RPGH_Map": "res://addons/rpgh_engine/nodes/map/icon_map.svg", "RPGH_Trigger": "res://addons/rpgh_engine/nodes/trigger/icon_trigger.svg" } [application] config/name="RPGH Engine" run/main_scene="res://main.tscn" boot_splash/bg_color=Color( 0.141176, 0.141176, 0.141176, 1 ) config/icon="res://icon.png" config/version="0.0.1" [autoload] RPGH="*res://addons/rpgh_engine/rpgh_engine.tscn" [display] window/stretch/mode="2d" window/stretch/aspect="keep" [editor] convert_text_resources_to_binary_on_export=true [importer_defaults] texture={ "compress/bptc_ldr": 0, "compress/hdr_mode": 0, "compress/lossy_quality": 0.7, "compress/mode": 0, "compress/normal_map": 0, "detect_3d": false, "flags/anisotropic": false, "flags/filter": false, "flags/mipmaps": false, "flags/repeat": 0, "flags/srgb": 2, "process/HDR_as_SRGB": false, "process/fix_alpha_border": true, "process/invert_color": false, "process/premult_alpha": false, "size_limit": 0, "stream": false, "svg/scale": 1.0 } [input] ui_accept={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null) ] } ingame_left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null) ] } ingame_right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null) ] } ingame_up={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null) ] } ingame_down={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null) ] } ingame_interact={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) ] } game_pause={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null) ] } [layer_names] 2d_physics/layer_1="Player" 2d_physics/layer_2="Block" 2d_physics/layer_3="Interactable" 2d_physics/layer_4="Enemy" [rendering] environment/default_clear_color=Color( 0, 0, 0, 1 ) environment/default_environment="res://default_env.tres"