extends RPGH_Event func default(): var cam_setup = CameraSetup() cam_setup.observee = $Sprite/CameraFocus cam_setup.zoom = 0.33333 var cam_setup2 = CameraSetup() cam_setup2.limit_left = 0 cam_setup2.limit_top = 0 cam_setup2.limit_right = 336 cam_setup2.limit_bottom = 312 set_camera_setup(cam_setup) fade_over_camera_setup(cam_setup2, 40.9, true) yield(get_tree().create_timer(3.0), "timeout") var anim = $Sprite/AnimationPlayer anim.play("WakeUpShakeHead") yield(anim, "animation_finished") screen_text("StandUp_1") textbox("StandUp_2", DataBase.AKO_02) textbox("StandUp_3", DataBase.AKO_03) textbox("StandUp_4", DataBase.AKO_04) yield(RPGH.Dialog, "finished_textbox_queue") anim.play("StandUp") func spawn_player(): RPGH.Player.spawn($Sprite.position) queue_free()