ProjectBitShiftCorridors/game/maps/hobby_room_corrupted/hobby_room_corrupted.gd

12 lines
268 B
GDScript

tool
extends RPGH_Map
var talked_to_bats_or_junk = Storable("TalkedToBatsOrJunk", false)
var talked_to_counter = Storable("TalkedToCounter", 0)
func handle_talked_to_counter():
talked_to_counter.value += 1
if talked_to_counter.value == 4:
$QwennEnters.append()