ProjectBitShiftCorridors/game/maps/hobby_room_corrupted/baseball_bats.gd

18 lines
386 B
GDScript

extends RPGH_Event
func default():
textbox("5")
if (is_first_run()):
textbox("6")
textbox("7", DataBase.AKO_01)
if (map.talked_to_bats_or_junk.value):
textbox("8", DataBase.AKO_01)
screen_text("9")
screen_text("10")
screen_text("11")
else:
map.talked_to_bats_or_junk.value = true
map.handle_talked_to_counter()
yield(RPGH.Dialog, "finished_textbox_queue")