changed project structure
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0a75950d8e
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BIN
assets/graphics/_template_humanoid.png
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BIN
assets/graphics/_template_humanoid.png
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34
assets/graphics/_template_humanoid.png.import
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34
assets/graphics/_template_humanoid.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/_template_humanoid.png-8acdc4563ae3cf10090fe952ed7e4d60.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://addons/rpgh_engine/assets/graphics/_template_humanoid.png"
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dest_files=[ "res://.import/_template_humanoid.png-8acdc4563ae3cf10090fe952ed7e4d60.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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@ -107,7 +107,7 @@ func _get_state():
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# Just a fast wrapper for "storable.gd".
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class RPGH_Storable:
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extends "res://addons/rpgh_engine/data_management/storable.gd"
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extends "res://addons/rpgh_engine/system/data_management/storable.gd"
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func _init(key: String, value = null, map = null, event = null).(key, value, map, event): pass
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func Storable(key: String, value = null) -> RPGH_Storable:
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return RPGH_Storable.new(name + key, value, map, self)
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@ -12,6 +12,11 @@ func _init():
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func _ready():
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if get_parent() == get_tree().get_root():
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print("is correct")
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get_parent().call_deferred("remove_child", self)
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RPGH.MapManager.call_deferred("add_child", self)
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if !Engine.editor_hint:
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var top_layer_sprite = Sprite.new()
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top_layer_sprite.name = "\\TopLayer"
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@ -46,7 +51,7 @@ func _set_bottom_layer(new_bottom_layer):
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# Just a fast wrapper for "storable.gd".
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class RPGH_Storable:
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extends "res://addons/rpgh_engine/data_management/storable.gd"
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extends "res://addons/rpgh_engine/system/data_management/storable.gd"
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func _init(key: String, value = null, map = null, event = null).(key, value, map, event): pass
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func Storable(key: String, value = null) -> RPGH_Storable:
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return RPGH_Storable.new(key, value, self)
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@ -1,15 +1,16 @@
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[gd_scene load_steps=23 format=2]
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[gd_scene load_steps=24 format=2]
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[ext_resource path="res://addons/rpgh_engine/data_management/data_manager.gd" type="Script" id=1]
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[ext_resource path="res://addons/rpgh_engine/system/data_management/data_manager.gd" type="Script" id=1]
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[ext_resource path="res://addons/rpgh_engine/system/rpgh_engine.gd" type="Script" id=2]
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[ext_resource path="res://addons/rpgh_engine/ingame/camera/ingame_display.material" type="Material" id=3]
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[ext_resource path="res://addons/rpgh_engine/ingame/player/player.tscn" type="PackedScene" id=4]
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[ext_resource path="res://addons/rpgh_engine/ui/textbox.gd" type="Script" id=5]
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[ext_resource path="res://addons/rpgh_engine/ingame/camera/camera.gd" type="Script" id=6]
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[ext_resource path="res://addons/rpgh_engine/system/ingame/camera/ingame_display.material" type="Material" id=3]
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[ext_resource path="res://addons/rpgh_engine/system/ingame/player/player.tscn" type="PackedScene" id=4]
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[ext_resource path="res://addons/rpgh_engine/system/ui/textbox.gd" type="Script" id=5]
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[ext_resource path="res://addons/rpgh_engine/system/ingame/camera/camera.gd" type="Script" id=6]
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[ext_resource path="res://game/maps/hobby_room_corrupted/ako_shocked.png" type="Texture" id=7]
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[ext_resource path="res://addons/rpgh_engine/ui/dialog.gd" type="Script" id=8]
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[ext_resource path="res://addons/rpgh_engine/ui/pause.gd" type="Script" id=9]
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[ext_resource path="res://addons/rpgh_engine/ingame/map_manager/map_manager.gd" type="Script" id=10]
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[ext_resource path="res://addons/rpgh_engine/system/ui/dialog.gd" type="Script" id=8]
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[ext_resource path="res://addons/rpgh_engine/system/ui/pause.gd" type="Script" id=9]
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[ext_resource path="res://addons/rpgh_engine/system/ingame/map_manager/map_manager.gd" type="Script" id=10]
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[ext_resource path="res://addons/rpgh_engine/system/data_management/command_system.gd" type="Script" id=11]
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[sub_resource type="ViewportTexture" id=1]
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flags = 4
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@ -344,6 +345,9 @@ script = ExtResource( 2 )
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[node name="DataManager" type="Node" parent="."]
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script = ExtResource( 1 )
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[node name="CommandSystem" type="Node" parent="DataManager"]
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script = ExtResource( 11 )
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[node name="Ingame" type="Node" parent="."]
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[node name="Viewport" type="Viewport" parent="Ingame"]
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16
system/data_management/command_system.gd
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16
system/data_management/command_system.gd
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@ -0,0 +1,16 @@
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extends Node
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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@ -1,8 +1,8 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://addons/rpgh_engine/ingame/humanoid/humanoid.gd" type="Script" id=1]
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[ext_resource path="res://addons/rpgh_engine/system/ingame/humanoid/humanoid.gd" type="Script" id=1]
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[ext_resource path="res://addons/rpgh_engine/assets/graphics/template_humanoid.png" type="Texture" id=2]
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[ext_resource path="res://addons/rpgh_engine/ingame/humanoid/animation_handler.gd" type="Script" id=3]
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[ext_resource path="res://addons/rpgh_engine/system/ingame/humanoid/animation_handler.gd" type="Script" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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@ -12,7 +12,7 @@ script = ExtResource( 1 )
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[node name="Texture" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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centered = false
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offset = Vector2( 0, -14 )
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offset = Vector2( -4, -18 )
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hframes = 15
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vframes = 8
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frame = 60
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@ -1,7 +1,7 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://addons/rpgh_engine/ingame/humanoid/humanoid.tscn" type="PackedScene" id=1]
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[ext_resource path="res://addons/rpgh_engine/ingame/player/player.gd" type="Script" id=2]
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[ext_resource path="res://addons/rpgh_engine/system/ingame/humanoid/humanoid.tscn" type="PackedScene" id=1]
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[ext_resource path="res://addons/rpgh_engine/system/ingame/player/player.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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@ -2,12 +2,9 @@ extends Node
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const DEFAULT_SCREEN_SIZE = Vector2(640, 360)
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var global_data := {}
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onready var DataManager = get_node("DataManager")
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onready var CommandSystem = get_node("DataManager/CommandSystem")
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onready var MapManager = get_node("Ingame/Viewport/MapManager")
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onready var Player = get_node("Ingame/Viewport/MapManager/Player")
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onready var Camera = get_node("Ingame/Viewport/MapManager/Camera")
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onready var Dialog = get_node("UI/Dialog")
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BIN
system/ui/bust.material
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system/ui/bust.material
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@ -2,15 +2,15 @@
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importer="texture"
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type="StreamTexture"
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path="res://.import/bust_transition.png-4f62a5e234bc14ba3bbb18d047ce1a4f.stex"
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path="res://.import/bust_transition.png-5e2024717fbb10df8f29722c43b1b119.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://addons/rpgh_engine/ui/bust_transition.png"
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dest_files=[ "res://.import/bust_transition.png-4f62a5e234bc14ba3bbb18d047ce1a4f.stex" ]
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source_file="res://addons/rpgh_engine/system/ui/bust_transition.png"
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dest_files=[ "res://.import/bust_transition.png-5e2024717fbb10df8f29722c43b1b119.stex" ]
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[params]
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BIN
ui/bust.material
BIN
ui/bust.material
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