tool extends Node2D var _TEXTURE func _init(): if Engine.editor_hint: _TEXTURE = load("res://addons/rpgh_engine/nodes/spawn_marker/spawn_marker.png") func _ready(): if !Engine.editor_hint: RPGH.Player.spawn(position) func _draw(): if Engine.editor_hint: draw_texture(_TEXTURE, Vector2(0.0, -12.0))