class_name RPGH_Trigger, "res://addons/rpgh_engine/nodes/trigger/icon_trigger.svg" extends Node enum TriggerType { ON_INTERACT, ON_TOUCH, } export(NodePath) var event = @".." # Both not functioning yet! export(TriggerType) var trigger_type = TriggerType.ON_INTERACT export(bool) var is_passable = false onready var passable_trigger = preload("res://addons/rpgh_engine/nodes/trigger/passable_trigger.tscn") onready var solid_trigger = preload("res://addons/rpgh_engine/nodes/trigger/solid_trigger.tscn") func _ready(): var collision_object: CollisionObject2D if is_passable: collision_object = passable_trigger.instance() else: collision_object = solid_trigger.instance() collision_object.set_collision_layer_bit(1, true) collision_object.name = name collision_object.event = get_node(event) call_deferred("replace_by", collision_object, true)