tool class_name RPGH_Map, "res://addons/rpgh_engine/nodes/map/icon_map.svg" extends YSort export(Texture) var top_layer: Texture setget _set_top_layer export(Texture) var bottom_layer: Texture setget _set_bottom_layer func _init(): if !Engine.editor_hint: RPGH.get_node("DataManager").current_map = self func _ready(): if get_parent() == get_tree().get_root(): print("is correct") get_parent().call_deferred("remove_child", self) RPGH.MapManager.call_deferred("add_child", self) if !Engine.editor_hint: var top_layer_sprite = Sprite.new() top_layer_sprite.name = "\\TopLayer" top_layer_sprite.texture = top_layer top_layer_sprite.centered = false top_layer_sprite.z_index = 1 add_child(top_layer_sprite) var bottom_layer_sprite = Sprite.new() bottom_layer_sprite.name = "\\BottomLayer" bottom_layer_sprite.texture = bottom_layer bottom_layer_sprite.centered = false bottom_layer_sprite.z_index = -1 add_child(bottom_layer_sprite) func _draw(): if Engine.editor_hint: draw_texture(bottom_layer, Vector2()) draw_texture(top_layer, Vector2()) func _set_top_layer(new_top_layer): top_layer = new_top_layer update() func _set_bottom_layer(new_bottom_layer): bottom_layer = new_bottom_layer update() # Just a fast wrapper for "storable.gd". class RPGH_Storable: extends "res://addons/rpgh_engine/system/data_management/storable.gd" func _init(key: String, value = null, map = null, event = null).(key, value, map, event): pass func Storable(key: String, value = null) -> RPGH_Storable: return RPGH_Storable.new(key, value, self)