121 lines
5.5 KiB
Plaintext
121 lines
5.5 KiB
Plaintext
|
; Engine configuration file.
|
||
|
; It's best edited using the editor UI and not directly,
|
||
|
; since the parameters that go here are not all obvious.
|
||
|
;
|
||
|
; Format:
|
||
|
; [section] ; section goes between []
|
||
|
; param=value ; assign values to parameters
|
||
|
|
||
|
config_version=4
|
||
|
|
||
|
_global_script_classes=[ {
|
||
|
"base": "Node",
|
||
|
"class": "RPGH_CommandSystem",
|
||
|
"language": "GDScript",
|
||
|
"path": "res://addons/rpgh_engine/system/data_management/command_system.gd"
|
||
|
}, {
|
||
|
"base": "Node",
|
||
|
"class": "RPGH_DataManager",
|
||
|
"language": "GDScript",
|
||
|
"path": "res://addons/rpgh_engine/system/data_management/data_manager.gd"
|
||
|
}, {
|
||
|
"base": "Node",
|
||
|
"class": "RPGH_Event",
|
||
|
"language": "GDScript",
|
||
|
"path": "res://addons/rpgh_engine/nodes/event/event.gd"
|
||
|
}, {
|
||
|
"base": "YSort",
|
||
|
"class": "RPGH_Humanoid",
|
||
|
"language": "GDScript",
|
||
|
"path": "res://addons/rpgh_engine/system/ingame/humanoid/humanoid.gd"
|
||
|
}, {
|
||
|
"base": "YSort",
|
||
|
"class": "RPGH_Map",
|
||
|
"language": "GDScript",
|
||
|
"path": "res://addons/rpgh_engine/nodes/map/map.gd"
|
||
|
}, {
|
||
|
"base": "Node",
|
||
|
"class": "RPGH_Trigger",
|
||
|
"language": "GDScript",
|
||
|
"path": "res://addons/rpgh_engine/nodes/trigger/trigger.gd"
|
||
|
} ]
|
||
|
_global_script_class_icons={
|
||
|
"RPGH_CommandSystem": "",
|
||
|
"RPGH_DataManager": "",
|
||
|
"RPGH_Event": "res://addons/rpgh_engine/nodes/event/icon_event.svg",
|
||
|
"RPGH_Humanoid": "",
|
||
|
"RPGH_Map": "res://addons/rpgh_engine/nodes/map/icon_map.svg",
|
||
|
"RPGH_Trigger": "res://addons/rpgh_engine/nodes/trigger/icon_trigger.svg"
|
||
|
}
|
||
|
|
||
|
[application]
|
||
|
|
||
|
config/name="Selfcare"
|
||
|
config/icon="res://icon.png"
|
||
|
|
||
|
[input]
|
||
|
|
||
|
ui_accept={
|
||
|
"deadzone": 0.5,
|
||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
|
||
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null)
|
||
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
|
||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
|
||
|
]
|
||
|
}
|
||
|
ingame_left={
|
||
|
"deadzone": 0.5,
|
||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
|
||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
|
||
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
|
||
|
]
|
||
|
}
|
||
|
ingame_right={
|
||
|
"deadzone": 0.5,
|
||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
|
||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
|
||
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
|
||
|
]
|
||
|
}
|
||
|
ingame_up={
|
||
|
"deadzone": 0.5,
|
||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
|
||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
|
||
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
|
||
|
]
|
||
|
}
|
||
|
ingame_down={
|
||
|
"deadzone": 0.5,
|
||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
|
||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
|
||
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
|
||
|
]
|
||
|
}
|
||
|
ingame_interact={
|
||
|
"deadzone": 0.5,
|
||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
|
||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
|
||
|
]
|
||
|
}
|
||
|
game_pause={
|
||
|
"deadzone": 0.5,
|
||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
|
||
|
]
|
||
|
}
|
||
|
|
||
|
[layer_names]
|
||
|
|
||
|
2d_physics/layer_1="Player"
|
||
|
2d_physics/layer_2="Block"
|
||
|
2d_physics/layer_3="Interactable"
|
||
|
2d_physics/layer_4="Enemy"
|
||
|
|
||
|
[physics]
|
||
|
|
||
|
common/enable_pause_aware_picking=true
|
||
|
|
||
|
[rendering]
|
||
|
|
||
|
environment/default_clear_color=Color( 0, 0, 0, 1 )
|
||
|
environment/default_environment="res://default_env.tres"
|