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[gd_resource type="Environment" load_steps=2 format=2] |
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[sub_resource type="ProceduralSky" id=1] |
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[resource] |
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background_mode = 2 |
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background_sky = SubResource( 1 ) |
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[remap] |
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importer="texture" |
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type="StreamTexture" |
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" |
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metadata={ |
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"vram_texture": false |
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} |
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[deps] |
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source_file="res://icon.png" |
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] |
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|
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[params] |
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compress/mode=0 |
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compress/lossy_quality=0.7 |
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compress/hdr_mode=0 |
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compress/bptc_ldr=0 |
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compress/normal_map=0 |
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flags/repeat=0 |
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flags/filter=true |
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flags/mipmaps=false |
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flags/anisotropic=false |
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flags/srgb=2 |
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process/fix_alpha_border=true |
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process/premult_alpha=false |
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process/HDR_as_SRGB=false |
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process/invert_color=false |
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stream=false |
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size_limit=0 |
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detect_3d=true |
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svg/scale=1.0 |
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; Engine configuration file. |
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; It's best edited using the editor UI and not directly, |
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; since the parameters that go here are not all obvious. |
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; |
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; Format: |
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; [section] ; section goes between [] |
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; param=value ; assign values to parameters |
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config_version=4 |
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_global_script_classes=[ { |
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"base": "Node", |
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"class": "RPGH_CommandSystem", |
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"language": "GDScript", |
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"path": "res://addons/rpgh_engine/system/data_management/command_system.gd" |
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}, { |
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"base": "Node", |
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"class": "RPGH_DataManager", |
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"language": "GDScript", |
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"path": "res://addons/rpgh_engine/system/data_management/data_manager.gd" |
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}, { |
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"base": "Node", |
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"class": "RPGH_Event", |
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"language": "GDScript", |
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"path": "res://addons/rpgh_engine/nodes/event/event.gd" |
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}, { |
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"base": "YSort", |
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"class": "RPGH_Humanoid", |
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"language": "GDScript", |
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"path": "res://addons/rpgh_engine/system/ingame/humanoid/humanoid.gd" |
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}, { |
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"base": "YSort", |
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"class": "RPGH_Map", |
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"language": "GDScript", |
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"path": "res://addons/rpgh_engine/nodes/map/map.gd" |
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}, { |
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"base": "Node", |
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"class": "RPGH_Trigger", |
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"language": "GDScript", |
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"path": "res://addons/rpgh_engine/nodes/trigger/trigger.gd" |
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} ] |
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_global_script_class_icons={ |
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"RPGH_CommandSystem": "", |
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"RPGH_DataManager": "", |
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"RPGH_Event": "res://addons/rpgh_engine/nodes/event/icon_event.svg", |
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"RPGH_Humanoid": "", |
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"RPGH_Map": "res://addons/rpgh_engine/nodes/map/icon_map.svg", |
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"RPGH_Trigger": "res://addons/rpgh_engine/nodes/trigger/icon_trigger.svg" |
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} |
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|
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[application] |
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config/name="Selfcare" |
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config/icon="res://icon.png" |
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[input] |
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ui_accept={ |
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"deadzone": 0.5, |
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null) |
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null) |
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) |
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null) |
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] |
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} |
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ingame_left={ |
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"deadzone": 0.5, |
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) |
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) |
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null) |
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] |
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} |
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ingame_right={ |
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"deadzone": 0.5, |
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) |
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null) |
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null) |
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] |
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} |
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ingame_up={ |
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"deadzone": 0.5, |
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) |
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null) |
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null) |
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] |
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} |
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ingame_down={ |
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"deadzone": 0.5, |
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) |
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null) |
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null) |
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] |
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} |
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ingame_interact={ |
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"deadzone": 0.5, |
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) |
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) |
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] |
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} |
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game_pause={ |
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"deadzone": 0.5, |
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null) |
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] |
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} |
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[layer_names] |
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2d_physics/layer_1="Player" |
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2d_physics/layer_2="Block" |
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2d_physics/layer_3="Interactable" |
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2d_physics/layer_4="Enemy" |
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[physics] |
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common/enable_pause_aware_picking=true |
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[rendering] |
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environment/default_clear_color=Color( 0, 0, 0, 1 ) |
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environment/default_environment="res://default_env.tres" |
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