this commit message was generated automatically

This commit is contained in:
mono 2019-02-07 02:59:55 +01:00
parent fba97735d1
commit 81ac5e636b
34 changed files with 1093 additions and 0 deletions

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SheetPlayer.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.26430.16
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SheetPlayer", "SheetPlayer\SheetPlayer.csproj", "{A5FC613D-6F3C-42B1-BA91-EB9489E55A38}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A5FC613D-6F3C-42B1-BA91-EB9489E55A38}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{A5FC613D-6F3C-42B1-BA91-EB9489E55A38}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A5FC613D-6F3C-42B1-BA91-EB9489E55A38}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A5FC613D-6F3C-42B1-BA91-EB9489E55A38}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

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SheetPlayer/Form1.Designer.cs generated Normal file
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namespace SheetPlayer {
partial class mainForm {
/// <summary>
/// Erforderliche Designervariable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Verwendete Ressourcen bereinigen.
/// </summary>
/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
protected override void Dispose(bool disposing) {
if (disposing && (components != null)) {
components.Dispose();
}
base.Dispose(disposing);
}
#region Vom Windows Form-Designer generierter Code
/// <summary>
/// Erforderliche Methode für die Designerunterstützung.
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
/// </summary>
private void InitializeComponent() {
this.components = new System.ComponentModel.Container();
this.cmdBakeForm = new System.Windows.Forms.Button();
this.drawCycle = new System.Windows.Forms.Timer(this.components);
this.SuspendLayout();
//
// cmdBakeForm
//
this.cmdBakeForm.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.cmdBakeForm.BackColor = System.Drawing.SystemColors.ActiveCaption;
this.cmdBakeForm.FlatAppearance.BorderColor = System.Drawing.Color.FromArgb(((int)(((byte)(63)))), ((int)(((byte)(116)))), ((int)(((byte)(197)))));
this.cmdBakeForm.FlatAppearance.MouseDownBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(242)))), ((int)(((byte)(236)))), ((int)(((byte)(204)))));
this.cmdBakeForm.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cmdBakeForm.Location = new System.Drawing.Point(468, 244);
this.cmdBakeForm.Name = "cmdBakeForm";
this.cmdBakeForm.Size = new System.Drawing.Size(32, 32);
this.cmdBakeForm.TabIndex = 0;
this.cmdBakeForm.UseVisualStyleBackColor = false;
this.cmdBakeForm.Click += new System.EventHandler(this.cmdBakeForm_Click);
//
// drawCycle
//
this.drawCycle.Enabled = true;
this.drawCycle.Interval = 80;
this.drawCycle.Tick += new System.EventHandler(this.drawCycle_Tick);
//
// mainForm
//
this.AllowDrop = true;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.White;
this.ClientSize = new System.Drawing.Size(512, 288);
this.Controls.Add(this.cmdBakeForm);
this.DoubleBuffered = true;
this.KeyPreview = true;
this.Name = "mainForm";
this.Text = "SheetPlayer";
this.DragDrop += new System.Windows.Forms.DragEventHandler(this.mainForm_DragDrop);
this.DragEnter += new System.Windows.Forms.DragEventHandler(this.mainForm_DragEnter);
this.Paint += new System.Windows.Forms.PaintEventHandler(this.mainForm_Paint);
this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.mainForm_KeyDown);
this.KeyUp += new System.Windows.Forms.KeyEventHandler(this.mainForm_KeyUp);
this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.mainForm_MouseDown);
this.MouseMove += new System.Windows.Forms.MouseEventHandler(this.mainForm_MouseMove);
this.MouseUp += new System.Windows.Forms.MouseEventHandler(this.mainForm_MouseUp);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Button cmdBakeForm;
private System.Windows.Forms.Timer drawCycle;
}
}

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SheetPlayer/Form1.cs Normal file
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
namespace SheetPlayer {
public partial class mainForm : Form {
public mainForm() {
InitializeComponent();
}
bool isBaked = false;
private void cmdBakeForm_Click(object sender, EventArgs e) {
Point prevPosition;
if (isBaked) {
prevPosition = cmdBakeForm.PointToScreen(Point.Empty);
FormBorderStyle = FormBorderStyle.Sizable;
}
else {
prevPosition = cmdBakeForm.PointToScreen(Point.Empty);
FormBorderStyle = FormBorderStyle.None;
}
Point afterPosition = cmdBakeForm.PointToScreen(Point.Empty);
Location = new Point(Location.X - (afterPosition.X - prevPosition.X),
Location.Y - (afterPosition.Y - prevPosition.Y));
isBaked = !isBaked;
TopMost = isBaked;
}
static public List<animationObject> aoPool = new List<animationObject>();
static public int globalFrameCounter = 0;
private void mainForm_DragEnter(object sender, DragEventArgs e) {
if (e.Data.GetDataPresent(DataFormats.FileDrop))
e.Effect = DragDropEffects.Copy;
}
private void mainForm_DragDrop(object sender, DragEventArgs e) {
foreach (string entry in (string[])e.Data.GetData(DataFormats.FileDrop, false)) {
aoPool.Add(new animationObject(entry, this.PointToClient(new Point(e.X - 24, e.Y - 24))));
}
}
int grabbedObject = -1;
bool ctrl = false;
bool dragging = false;
Point startMousePosition = Point.Empty;
private void mainForm_MouseDown(object sender, MouseEventArgs e) {
if (!isBaked) {
switch (e.Button) {
case MouseButtons.Left:
grabbedObject = getUnderlyingObject();
if (grabbedObject >= 0) {
dragging = true;
startMousePosition = MousePosition;
}
break;
}
}
}
private void mainForm_MouseMove(object sender, MouseEventArgs e) {
if (grabbedObject >= 0) Invalidate();
}
private void mainForm_MouseUp(object sender, MouseEventArgs e) {
if (!isBaked) {
switch (e.Button) {
case MouseButtons.Left:
if (dragging) {
if (ctrl) {
aoPool.Add((animationObject)aoPool[grabbedObject].Clone());
grabbedObject = aoPool.Count - 1;
}
aoPool[grabbedObject].position.X += MousePosition.X - startMousePosition.X;
aoPool[grabbedObject].position.Y += MousePosition.Y - startMousePosition.Y;
dragging = false;
grabbedObject = -1;
}
break;
case MouseButtons.Right:
int objID = getUnderlyingObject();
if (dragging) {
grabbedObject = -1;
dragging = false;
}
else {
if (objID > -1) {
if (ctrl) {
aoPool.RemoveAt(objID);
}
else {
aoMenu ao = new aoMenu(objID);
ao.Show();
ao.Location = new Point(MousePosition.X, MousePosition.Y - 76);
}
}
}
break;
}
}
}
private void mainForm_KeyDown(object sender, KeyEventArgs e) { if (e.Modifiers == Keys.Control) ctrl = true; }
private void mainForm_KeyUp(object sender, KeyEventArgs e) { if (e.Modifiers != Keys.Control) ctrl = false; }
private int getUnderlyingObject() {
int nearestObject = -1;
for (int i = aoPool.Count - 1; i >= 0; i--) {
animationObject obj = aoPool[i];
if (this.PointToClient(MousePosition).X > obj.position.X &&
this.PointToClient(MousePosition).Y > obj.position.Y &&
this.PointToClient(MousePosition).X < obj.position.X + obj.currentFrame.Width * obj.size &&
this.PointToClient(MousePosition).Y < obj.position.Y + obj.currentFrame.Height * obj.size) {
if (nearestObject == -1) nearestObject = i;
}
}
return nearestObject;
}
private void drawCycle_Tick(object sender, EventArgs e) {
foreach (animationObject obj in aoPool) {
obj.checkForModification();
}
Invalidate();
globalFrameCounter++;
}
private void mainForm_Paint(object sender, PaintEventArgs e) {
Graphics g = e.Graphics;
g.InterpolationMode = InterpolationMode.NearestNeighbor;
for (int i = aoPool.Count - 1; i >= 0; i--) {
animationObject obj = aoPool[i];
List<Point> drawLocations = new List<Point>();
if (i == grabbedObject) {
if (ctrl) drawLocations.Add(obj.position);
drawLocations.Add(new Point(obj.position.X + MousePosition.X - startMousePosition.X,
obj.position.Y + MousePosition.Y - startMousePosition.Y));
}
else {
drawLocations.Add(obj.position);
}
foreach (Point pos in drawLocations) {
g.SetClip(new Rectangle(pos,
new Size(obj.currentFrame.Size.Width * obj.size,
obj.currentFrame.Size.Height * obj.size)),
CombineMode.Replace);
g.DrawImage(obj.spriteSheet, pos.X - obj.currentFrame.X * obj.size,
pos.Y - obj.currentFrame.Y * obj.size,
obj.spriteSheet.Size.Width * obj.size, obj.spriteSheet.Size.Height * obj.size);
}
}
}
}
}

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SheetPlayer/Form1.resx Normal file
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="drawCycle.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

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SheetPlayer/Program.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SheetPlayer {
static class Program {
/// <summary>
/// Der Haupteinstiegspunkt für die Anwendung.
/// </summary>
[STAThread]
static void Main(){
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new mainForm());
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die einer Assembly zugeordnet sind.
[assembly: AssemblyTitle("SheetPlayer")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SheetPlayer")]
[assembly: AssemblyCopyright("Copyright © 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("a5fc613d-6f3c-42b1-ba91-eb9489e55a38")]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// Dieser Code wurde von einem Tool generiert.
// Laufzeitversion: 4.0.30319.42000
//
// Änderungen an dieser Datei können fehlerhaftes Verhalten verursachen und gehen verloren, wenn
// der Code neu generiert wird.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SheetPlayer.Properties {
/// <summary>
/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
/// </summary>
// Diese Klasse wurde von der StronglyTypedResourceBuilder-Klasse
// über ein Tool wie ResGen oder Visual Studio automatisch generiert.
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
// mit der Option /str erneut aus, oder erstellen Sie Ihr VS-Projekt neu.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if ((resourceMan == null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SheetPlayer.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
/// Ressourcenlookups, die diese stark typisierte Ressourcenklasse verwenden.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SheetPlayer.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{A5FC613D-6F3C-42B1-BA91-EB9489E55A38}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>SheetPlayer</RootNamespace>
<AssemblyName>SheetPlayer</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="animationObject.cs" />
<Compile Include="aoMenu.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="aoMenu.Designer.cs">
<DependentUpon>aoMenu.cs</DependentUpon>
</Compile>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="aoMenu.resx">
<DependentUpon>aoMenu.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
using System.IO;
namespace SheetPlayer {
public class animationObject : ICloneable {
//srcData
private string srcPath;
private long lastModificTime = 0;
public string metaData = "48f1";
public Point position;
public int size = 1;
//precalculatedData
public Bitmap spriteSheet;
private List<Rectangle> animationFrames = new List<Rectangle>();
public Rectangle currentFrame {
get {
return animationFrames[mainForm.globalFrameCounter % animationFrames.Count];
}
}
public animationObject(string draggedImage, Point dropPosition) {
srcPath = draggedImage;
checkForModification();
updateMetaData();
position = dropPosition;
}
public object Clone() {
return this.MemberwiseClone();
}
public void checkForModification() {
try {
long currentModificTime = File.GetLastWriteTime(srcPath).Ticks;
if (lastModificTime != currentModificTime) {
var binary = File.ReadAllBytes(srcPath);
var memoryStream = new MemoryStream(binary);
spriteSheet = (Bitmap)Image.FromStream(memoryStream);
lastModificTime = currentModificTime;
}
}
catch { }
}
public void updateMetaData() {
animationFrames.Add(new Rectangle(0, 0, 48, 48));
animationFrames.Add(new Rectangle(48, 0, 48, 48));
animationFrames.Add(new Rectangle(96, 0, 48, 48));
animationFrames.Add(new Rectangle(96, 0, 48, 48));
animationFrames.Add(new Rectangle(144, 0, 48, 48));
foreach (char c in metaData.ToCharArray(0, metaData.Length)) {
}
}
}
}

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SheetPlayer/aoMenu.Designer.cs generated Normal file
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namespace SheetPlayer {
partial class aoMenu {
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing) {
if (disposing && (components != null)) {
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent() {
this.pnlSkin = new System.Windows.Forms.Panel();
this.tbSize = new System.Windows.Forms.TrackBar();
this.cmdDelete = new System.Windows.Forms.Button();
this.tbMetaData = new System.Windows.Forms.TextBox();
this.pnlSkin.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.tbSize)).BeginInit();
this.SuspendLayout();
//
// pnlSkin
//
this.pnlSkin.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.pnlSkin.Controls.Add(this.tbSize);
this.pnlSkin.Controls.Add(this.cmdDelete);
this.pnlSkin.Controls.Add(this.tbMetaData);
this.pnlSkin.Dock = System.Windows.Forms.DockStyle.Fill;
this.pnlSkin.Location = new System.Drawing.Point(0, 0);
this.pnlSkin.Name = "pnlSkin";
this.pnlSkin.Size = new System.Drawing.Size(360, 76);
this.pnlSkin.TabIndex = 0;
//
// tbSize
//
this.tbSize.LargeChange = 2;
this.tbSize.Location = new System.Drawing.Point(10, 37);
this.tbSize.Minimum = 1;
this.tbSize.Name = "tbSize";
this.tbSize.Size = new System.Drawing.Size(337, 45);
this.tbSize.TabIndex = 2;
this.tbSize.Value = 1;
this.tbSize.Scroll += new System.EventHandler(this.tbSize_Scroll);
//
// cmdDelete
//
this.cmdDelete.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.cmdDelete.FlatAppearance.MouseDownBackColor = System.Drawing.Color.Red;
this.cmdDelete.FlatAppearance.MouseOverBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(199)))), ((int)(((byte)(97)))), ((int)(((byte)(99)))));
this.cmdDelete.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cmdDelete.Font = new System.Drawing.Font("Microsoft Sans Serif", 9F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.cmdDelete.Location = new System.Drawing.Point(293, 8);
this.cmdDelete.Name = "cmdDelete";
this.cmdDelete.Size = new System.Drawing.Size(62, 23);
this.cmdDelete.TabIndex = 0;
this.cmdDelete.Text = "delete";
this.cmdDelete.UseVisualStyleBackColor = true;
this.cmdDelete.Click += new System.EventHandler(this.cmdDelete_Click);
//
// tbMetaData
//
this.tbMetaData.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.tbMetaData.Location = new System.Drawing.Point(10, 10);
this.tbMetaData.Name = "tbMetaData";
this.tbMetaData.Size = new System.Drawing.Size(277, 20);
this.tbMetaData.TabIndex = 1;
this.tbMetaData.TextChanged += new System.EventHandler(this.tbMetaData_TextChanged);
//
// aoMenu
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(360, 76);
this.Controls.Add(this.pnlSkin);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
this.KeyPreview = true;
this.Name = "aoMenu";
this.Text = "aoMenu";
this.Deactivate += new System.EventHandler(this.aoMenu_Deactivate);
this.pnlSkin.ResumeLayout(false);
this.pnlSkin.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.tbSize)).EndInit();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Panel pnlSkin;
private System.Windows.Forms.Button cmdDelete;
private System.Windows.Forms.TextBox tbMetaData;
private System.Windows.Forms.TrackBar tbSize;
}
}

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using System;
using System.Windows.Forms;
namespace SheetPlayer {
public partial class aoMenu : Form {
public aoMenu(int i) {
InitializeComponent();
index = i;
tbMetaData.Text = mainForm.aoPool[index].metaData;
tbSize.Value = mainForm.aoPool[index].size;
}
int index;
private void tbMetaData_TextChanged(object sender, EventArgs e) {
mainForm.aoPool[index].metaData = tbMetaData.Text;
}
private void tbSize_Scroll(object sender, EventArgs e) {
mainForm.aoPool[index].size = tbSize.Value;
}
private void cmdDelete_Click(object sender, EventArgs e) {
mainForm.aoPool.RemoveAt(index);
Close();
}
private void aoMenu_Deactivate(object sender, EventArgs e) {
Close();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

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139f2d5324d1d36438a972bbf6a545d5e9bddd69

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C:\Users\Dave\Desktop\Projects\SheetPlayer\SheetPlayer\bin\Debug\SheetPlayer.exe.config
C:\Users\Dave\Desktop\Projects\SheetPlayer\SheetPlayer\bin\Debug\SheetPlayer.exe
C:\Users\Dave\Desktop\Projects\SheetPlayer\SheetPlayer\bin\Debug\SheetPlayer.pdb
C:\Users\Dave\Desktop\Projects\SheetPlayer\SheetPlayer\obj\Debug\SheetPlayer.csprojResolveAssemblyReference.cache
C:\Users\Dave\Desktop\Projects\SheetPlayer\SheetPlayer\obj\Debug\SheetPlayer.mainForm.resources
C:\Users\Dave\Desktop\Projects\SheetPlayer\SheetPlayer\obj\Debug\SheetPlayer.Properties.Resources.resources
C:\Users\Dave\Desktop\Projects\SheetPlayer\SheetPlayer\obj\Debug\SheetPlayer.csproj.GenerateResource.Cache
C:\Users\Dave\Desktop\Projects\SheetPlayer\SheetPlayer\obj\Debug\SheetPlayer.exe
C:\Users\Dave\Desktop\Projects\SheetPlayer\SheetPlayer\obj\Debug\SheetPlayer.pdb
C:\Users\Dave\Desktop\Projects\SheetPlayer\SheetPlayer\obj\Debug\SheetPlayer.aoMenu.resources

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5
push.bat Normal file
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@echo off
cls
git add --all
git commit -m "this commit message was generated automatically"
git push origin master