[gd_scene load_steps=2 format=2]

[ext_resource path="res://icon.png" type="Texture" id=1]

[node name="PolyTest" type="Node"]

[node name="Polygon2D" type="Polygon2D" parent="."]
scale = Vector2( 50, 50 )
polygon = PoolVector2Array( 0.42, 0.4, 2.34, 0.04, 1.98, 2.06, 0.58, 1.96 )

[node name="Camera2D" type="Camera2D" parent="."]
current = true

[node name="Sprite" type="Sprite" parent="."]
position = Vector2( -95, 98 )
texture = ExtResource( 1 )
