SummerDay/addons/summer_day/tool/canvas/rendering/empty_canvas_layer.gd

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394 B
GDScript3
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tool
extends Polygon2D
func _ready():
pass
func update_size(scene: SummerDayScene):
if scene == null:
polygon = PoolVector2Array()
return
polygon = PoolVector2Array(
[
Vector2.ZERO,
Vector2(scene.raw_aspect_ratio, 0.0),
Vector2(scene.raw_aspect_ratio, 1.0),
Vector2(0.0, 1.0)
]
)
func _on_view_transform_changed(new_view_transform):
transform = new_view_transform