SummerDay/production/blueprints/mannequin/mannequin.tres

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[gd_resource type="Resource" load_steps=3 format=2]
[ext_resource path="res://production/blueprints/mannequin/mat.tres" type="Material" id=1]
[sub_resource type="GDScript" id=1]
script/source = "tool
extends SummerDayBlueprint
export(Resource) var custom_material
var table: Image
var model: PackedScene = null
func _setup_editables():
pass
func provide_model():
if model == null:
var caps = CapsuleMesh.new()
var arr_mesh := ArrayMesh.new()
arr_mesh.add_surface_from_arrays(
Mesh.PRIMITIVE_TRIANGLES, caps.get_mesh_arrays
)
var m = MeshInstance.new()
m.material = custom_material
m.add_to_group(\"SummerDaySpatialTransform\")
m.mesh = arr_mesh
table = Image.new()
table.create(8, 1, false, Image.FORMAT_RGBAF)
#
var texture = ImageTexture.new()
#
texture.create_from_image(table, 0)
m.material.set_shader_param(\"table\", table)
model = PackedScene.new()
var result = model.pack(m)
return model
"
[resource]
script = SubResource( 1 )
custom_material = ExtResource( 1 )