SummerDay/Bullshit/new_packedscene.tscn

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[gd_scene load_steps=4 format=2]
[sub_resource type="Shader" id=3]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, unshaded, depth_test_disable;
void fragment() {
//ALBEDO = vec3(0.8, 0.2, 0.2);
float depth = texture(DEPTH_TEXTURE, SCREEN_UV).r;
float weight = clamp((depth - FRAGCOORD.z) * 1000000000.0, 0.0, 0.5);
vec3 screen_color = texture(SCREEN_TEXTURE, SCREEN_UV).rgb;
ALBEDO = mix(vec3(0.8, 1.2, 0.2), screen_color, weight);
}"
[sub_resource type="ShaderMaterial" id=4]
render_priority = 1
shader = SubResource( 3 )
[sub_resource type="ArrayMesh" id=2]
surfaces/0 = {
"aabb": AABB( -0.9, -0.9, -1.9, 1.8, 1.8, 3.80001 ),
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"blend_shape_data": [ ],
"format": 2194711,
"index_count": 864,
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 204
}
[node name="TestCapsule" type="MeshInstance" groups=["SummerDaySpatialTransform"]]
material_override = SubResource( 4 )
mesh = SubResource( 2 )
material/0 = null
[node name="CSGSphere" type="CSGSphere" parent="."]
transform = Transform( 4.9, 0, 0, 0, 3.64893, 0, 0, 0, 4.84088, -0.126031, -0.175355, -8.52605 )