Still trying to make model loading work.
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@ -4,7 +4,7 @@ class_name SummerDayEditableTube
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func _check_for_selection(event: InputEvent): # Virtual.
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print(event.position)
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pass
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func _interact(event: InputEvent): # Virtual.
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@ -3,6 +3,10 @@ extends Resource
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class_name SummerDayDocument
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signal track_added(track)
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signal track_deleted(track)
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export(Resource) var scene = _scene_generation()
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export(Array, Resource) var tracks
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@ -12,6 +16,7 @@ func add_track(blueprint: SummerDayBlueprint):
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track.blueprint = blueprint
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track.add_cell(0)
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tracks.append(track)
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emit_signal("track_added", track)
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func _scene_generation() -> SummerDayScene:
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@ -12,6 +12,10 @@ func _init():
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priority = 1
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func _handle_global_input(event: InputEvent):
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pass
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func _check_for_use(event: InputEvent, tool_context: SummerDayToolContext):
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if event is InputEventScreenTouch:
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if event.pressed:
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@ -1,4 +1,4 @@
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extends Reference
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extends Object
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class_name SummerDayTool
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var priority = 0
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@ -2,6 +2,8 @@ tool
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extends PanelContainer
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class_name SummerDayCanvas
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onready var MeshContainer := $Render/RenderLayer/Container
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var document: SummerDayDocument
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var scene: SummerDayScene
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var canvas_state := SummerDayCanvasState.new()
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@ -47,6 +49,8 @@ func drop_data(position, data):
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func _on_SummerDay_document_changed(new_doc):
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if new_doc != document:
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document = new_doc
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new_doc.connect("track_added",
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MeshContainer, "_on_Document_add_track")
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func _on_SummerDay_scene_changed(new_scene):
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@ -1,7 +1,7 @@
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://addons/summer_day/user_interface/canvas/canvas.gd" type="Script" id=1]
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[ext_resource path="res://Main.tscn" type="PackedScene" id=2]
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[ext_resource path="res://addons/summer_day/user_interface/canvas/mesh_container.gd" type="Script" id=2]
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[sub_resource type="StyleBoxFlat" id=3]
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bg_color = Color( 0.180392, 0.172549, 0.203922, 1 )
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@ -70,7 +70,12 @@ handle_input_locally = false
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render_target_update_mode = 3
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gui_disable_input = true
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[node name="Main" parent="Render/RenderLayer" instance=ExtResource( 2 )]
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[node name="Container" type="Spatial" parent="Render/RenderLayer"]
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script = ExtResource( 2 )
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[node name="Camera" type="Camera" parent="Render/RenderLayer"]
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projection = 1
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current = true
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[node name="BorderShadow" type="Polygon2D" parent="Render/RenderLayer" groups=["SummerDayCanvasPolygon"]]
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material = SubResource( 5 )
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11
addons/summer_day/user_interface/canvas/mesh_container.gd
Normal file
11
addons/summer_day/user_interface/canvas/mesh_container.gd
Normal file
@ -0,0 +1,11 @@
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tool
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extends Spatial
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func _on_Document_add_track(track: SummerDayTrack):
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var packed_scene = track.blueprint._create_model()
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print("I'm winning it")
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var instance = packed_scene.instance()
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add_child(instance, true)
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#instance.name = "THE_BIG"
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print("pain")
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@ -1,9 +1,31 @@
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[gd_resource type="Resource" load_steps=3 format=2]
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[gd_resource type="Resource" load_steps=12 format=2]
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[ext_resource path="res://addons/summer_day/data/document/document.gd" type="Script" id=1]
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[ext_resource path="res://production/test/scene_001.tres" type="Resource" id=2]
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[ext_resource path="res://addons/summer_day/data/document/cell.gd" type="Script" id=3]
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[ext_resource path="res://addons/summer_day/data/document/track.gd" type="Script" id=4]
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[ext_resource path="res://addons/summer_day/data/blueprint/template_editables/tube.gd" type="Script" id=5]
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[ext_resource path="res://production/blueprints/mannequin/mannequin.tres" type="Resource" id=6]
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[sub_resource type="Resource" id=1]
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script = ExtResource( 5 )
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[sub_resource type="Resource" id=2]
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script = ExtResource( 5 )
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[sub_resource type="Resource" id=3]
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script = ExtResource( 5 )
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[sub_resource type="Resource" id=4]
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script = ExtResource( 3 )
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editable_list = [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ) ]
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[sub_resource type="Resource" id=5]
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script = ExtResource( 4 )
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blueprint = ExtResource( 6 )
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cells = [ SubResource( 4 ) ]
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[resource]
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script = ExtResource( 1 )
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scene = ExtResource( 2 )
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tracks = [ ]
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tracks = [ SubResource( 5 ) ]
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@ -17,11 +17,11 @@ func _create_model():
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var caps = CapsuleMesh.new()
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var arr_mesh := ArrayMesh.new()
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arr_mesh.add_surface_from_arrays(
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Mesh.PRIMITIVE_TRIANGLES, caps.get_mesh_arrays
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Mesh.PRIMITIVE_TRIANGLES, caps.get_mesh_arrays()
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)
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var m = MeshInstance.new()
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m.material = custom_material
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m.material_override = custom_material
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m.add_to_group(\"SummerDaySpatialTransform\")
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m.mesh = arr_mesh
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@ -31,7 +31,7 @@ func _create_model():
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var texture = ImageTexture.new()
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#
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texture.create_from_image(table, 0)
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m.material.set_shader_param(\"table\", table)
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m.material_override.set_shader_param(\"table\", texture)
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model = PackedScene.new()
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@ -43,7 +43,8 @@ func _create_cell():
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var cell = SummerDayCell.new()
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var cylinder = SummerDayEditableTube.new()
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cell.editable_list.append(cylinder)
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return cell"
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return cell
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"
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[resource]
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script = SubResource( 1 )
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@ -1,4 +1,4 @@
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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
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[gd_resource type="ShaderMaterial" load_steps=4 format=2]
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[sub_resource type="Shader" id=1]
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code = "shader_type spatial;
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@ -40,12 +40,33 @@ void vertex() {
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vec4 post = vec4(transformed_xy.x, transformed_xy.y, pre.z, pre.w);
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POSITION = post;
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VERTEX = (post / post.w).xyz;
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// vec3 tran = vec3(VERTEX.xy, 1.0) * transpose(canvas_transform);
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// vec4 pos_t = vec4(tran.x, tran.y, VERTEX.z, 1.0);
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// POSITION = pos_t;
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// VERTEX = (pos_t / pos_t.w).xyz;
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}
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void fragment() {
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ALBEDO = vec3(0.33, 0.81, 0.95);
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}"
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[sub_resource type="Image" id=4]
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data = {
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"data": PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ),
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"format": "RGBAFloat",
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"height": 1,
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"mipmaps": false,
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"width": 8
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}
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[sub_resource type="ImageTexture" id=3]
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flags = 0
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flags = 0
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image = SubResource( 4 )
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size = Vector2( 8, 1 )
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[resource]
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shader = SubResource( 1 )
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shader_param/canvas_transform = null
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shader_param/table = SubResource( 3 )
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@ -134,7 +134,7 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://addons/summer_day/user_interface/timeline/timeline.gd"
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}, {
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"base": "Reference",
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"base": "Object",
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"class": "SummerDayTool",
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"language": "GDScript",
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"path": "res://addons/summer_day/tools/tool_system/base_tool.gd"
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@ -214,6 +214,10 @@ config/icon="res://icon.png"
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Util="res://addons/summer_day/utilities/math_helper.gd"
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[editor_plugins]
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enabled=PoolStringArray( "res://addons/summer_day/plugin.cfg" )
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[gdnative]
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singletons=[ "res://addons/godot-git-plugin/git_api.gdnlib" ]
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