Added view_transform for spatial space.

This commit is contained in:
Mono 2021-12-04 13:47:14 +01:00
parent 274b605b05
commit 68d8e00922
6 changed files with 99 additions and 21 deletions

View File

@ -1,10 +1,11 @@
[gd_scene load_steps=17 format=2]
[gd_scene load_steps=20 format=2]
[ext_resource path="res://TryingOutSomethingNew.gd" type="Script" id=1]
[ext_resource path="res://Node2D.gd" type="Script" id=2]
[ext_resource path="res://icon.png" type="Texture" id=3]
[ext_resource path="res://addons/summer_day/interface/display.gd" type="Script" id=4]
[ext_resource path="res://Bullshit/Main.gd" type="Script" id=5]
[ext_resource path="res://addons/summer_day/tool/canvas/rendering/space_camera.gd" type="Script" id=6]
[sub_resource type="Shader" id=1]
code = "shader_type spatial;
@ -37,7 +38,7 @@ shader = SubResource( 1 )
shader_param/albedo = Color( 0.768627, 0.231373, 0.231373, 1 )
shader_param/ha = null
[sub_resource type="Image" id=15]
[sub_resource type="Image" id=20]
data = {
"data": PoolByteArray( 0, 0, 128, 62, 0, 0, 0, 0, 0, 0, 0, 0, 154, 153, 25, 62, 0, 0, 0, 0, 0, 0, 128, 62, 0, 0, 0, 0, 154, 153, 25, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 62, 0, 0, 0, 0, 0, 0, 0, 0, 154, 153, 25, 190, 0, 0, 0, 0, 0, 0, 128, 62, 0, 0, 0, 0, 154, 153, 25, 190, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63 ),
"format": "RGBAFloat",
@ -49,7 +50,7 @@ data = {
[sub_resource type="ImageTexture" id=16]
flags = 0
flags = 0
image = SubResource( 15 )
image = SubResource( 20 )
size = Vector2( 8, 1 )
[sub_resource type="CapsuleMesh" id=5]
@ -63,6 +64,7 @@ code = "shader_type spatial;
render_mode blend_mix,depth_draw_opaque,cull_disabled,skip_vertex_transform;
uniform mat3 canvas_transform;
uniform sampler2D table : hint_albedo;
@ -82,34 +84,46 @@ void vertex() {
row1 = vec4(indx(1).x, indx(1).y, indx(1).z, indx(1).w);
row2 = vec4(indx(2).x, indx(2).y, indx(2).z, indx(2).w);
row3 = vec4(indx(3).x, indx(3).y, indx(3).z, indx(3).w);
// row0 = vec4(0.1, 0.0, 0.0, 0.0);
// row1 = vec4(0.0, 0.1, 0.0, 0.0);
// row2 = vec4(0.0, 0.0, 0.1, 0.0);
// row3 = vec4(0.0, 0.0, 0.0, 1.0);
}
else {
row0 = vec4(indx(4).x, indx(4).y, indx(4).z, indx(4).w);
row1 = vec4(indx(5).x, indx(5).y, indx(5).z, indx(5).w);
row2 = vec4(indx(6).x, indx(6).y, indx(6).z, indx(6).w);
row3 = vec4(indx(7).x, indx(7).y, indx(7).z, indx(7).w);
// row0 = vec4(0.1, 0.0, 0.0, 0.0);
// row1 = vec4(0.0, 0.1, 0.0, 0.0);
// row2 = vec4(0.0, 0.0, 0.1, 0.0);
// row3 = vec4(0.0, 0.0, 0.0, 1.0);
}
mat4 crank_matrix = mat4(row0, row1, row2, row3);
vec4 pre = vec4(VERTEX, 1.0) * crank_matrix;
POSITION = pre;
VERTEX = (pre / pre.w).xyz;
vec3 transformed_xy = vec3(pre.xy, 1.0) * transpose(canvas_transform);
vec4 post = vec4(transformed_xy.x, transformed_xy.y, pre.z, pre.w);
POSITION = post;
VERTEX = (post / post.w).xyz;
}
void fragment() {
ALBEDO = texture(table, UV).rgb;
}"
[sub_resource type="Image" id=21]
data = {
"data": PoolByteArray( 0, 0, 128, 62, 0, 0, 0, 0, 0, 0, 0, 0, 154, 153, 25, 62, 0, 0, 0, 0, 0, 0, 128, 62, 0, 0, 0, 0, 154, 153, 25, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 62, 0, 0, 0, 0, 0, 0, 0, 0, 154, 153, 25, 190, 0, 0, 0, 0, 0, 0, 128, 62, 0, 0, 0, 0, 154, 153, 25, 190, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63 ),
"format": "RGBAFloat",
"height": 1,
"mipmaps": false,
"width": 8
}
[sub_resource type="ImageTexture" id=19]
flags = 0
flags = 0
image = SubResource( 21 )
size = Vector2( 8, 1 )
[sub_resource type="ShaderMaterial" id=7]
shader = SubResource( 6 )
shader_param/table = SubResource( 16 )
shader_param/canvas_transform = Basis( 0.0194222, -0.293236, -1.35872, -0.545418, -0.0361252, 0.406385, 0, 0, 1 )
shader_param/table = SubResource( 19 )
[sub_resource type="QuadMesh" id=8]
@ -159,10 +173,8 @@ script = ExtResource( 1 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -25.8122, 0, 0 )
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 32.985 )
projection = 1
current = true
size = 2.0
script = ExtResource( 6 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 619.786, 73.103 )
@ -174,7 +186,8 @@ visible = false
opacity = 0.15
texture = ExtResource( 3 )
[node name="CSGBox" type="CSGMesh" parent="."]
[node name="CSGBox" type="CSGMesh" parent="." groups=["ListenForTransformUpdate"]]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.401247, 0.829002, -0.735263 )
mesh = SubResource( 5 )
material = SubResource( 7 )

View File

@ -1,2 +1,7 @@
tool
extends Control
class_name SummerDayMainScreen
func _ready():
print(get_path())

View File

@ -13,13 +13,15 @@ func _ready():
tool_context.canvas_state = canvas_state
canvas_state.connect("view_transform_changed",
$Render/BackgroundLayer/EmptyCanvasLayer, "_on_view_transform_changed")
canvas_state.connect("clip_space_view_transform_changed",
self, "_on_clip_space_view_transform_changed")
func _gui_input(event):
tool_pool.run_most_prior(event, tool_context)
# _gui_input() cannot receive released event so we do this here.
# _gui_input() cannot receive screen touch released event so we do this here.
func _input(event):
if event is InputEventScreenTouch and !event.is_pressed():
tool_pool.run_most_prior(event, tool_context)
@ -37,9 +39,24 @@ func _on_SummerDay_scene_changed(new_scene):
func _on_Canvas_resized():
canvas_state.rect_size = rect_size
canvas_state.update_canvas_to_clip_space()
canvas_state.update_fill_transform(scene)
func _on_scene_aspect_ratio_changed(new_aspect_ratio):
$Render/BackgroundLayer/EmptyCanvasLayer.update_size(scene)
canvas_state.update_fill_transform(scene)
func _on_clip_space_view_transform_changed(new_transform):
var listeners = get_tree().get_nodes_in_group("ListenForTransformUpdate")
for i in listeners:
var basis = Basis(
Vector3(new_transform.x.x, new_transform.x.y, 0.0),
Vector3(new_transform.y.x, new_transform.y.y, 0.0),
Vector3(new_transform.origin.x, new_transform.origin.y, 1.0)
)
i.get_material().set_shader_param("canvas_transform", basis)
#print(i.get_material().get_shader_param("canvas_transform"))

View File

@ -4,12 +4,16 @@ class_name SummerDayCanvasState
signal fill_transform_changed(fill_transform)
signal canvas_transform_changed(canvas_transform)
signal view_transform_changed(view_transform)
signal clip_space_view_transform_changed(view_transform)
var rect_size: Vector2
var fill_transform := Transform2D.IDENTITY
var canvas_transform := Transform2D.IDENTITY setget _set_canvas_transform
var view_transform := Transform2D.IDENTITY # fill_transform * canvas_transform
var view_transform := Transform2D.IDENTITY # canvas_transform * fill_transform
var clip_space_view_transform := Transform2D.IDENTITY
var canvas_to_clip_space := Transform2D.IDENTITY
func _init():
@ -44,8 +48,23 @@ func update_fill_transform(scene):
emit_signal("fill_transform_changed", fill_transform)
func update_canvas_to_clip_space():
canvas_to_clip_space = Transform2D(
Vector2(2.0 / rect_size.x, 0.0),
Vector2(0.0, -2.0 / rect_size.y),
Vector2(-1.0, 1.0)
)
func _update_view_transformation(transform):
view_transform = canvas_transform * fill_transform
# var off_view_transform = view_transform
# var offset = off_view_transform.origin
# off_view_transform.origin = Vector2.ZERO
clip_space_view_transform = canvas_to_clip_space * view_transform
# clip_space_view_transform.origin = offset
emit_signal("clip_space_view_transform_changed", clip_space_view_transform)
emit_signal("view_transform_changed", view_transform)

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@ -0,0 +1,25 @@
tool
extends Camera
func _ready():
print("HowAboutNow?")
_on_view_transform_changed(Transform.IDENTITY)
func _on_view_transform_changed(new_transform: Transform2D):
var tran = Transform.IDENTITY
tran.origin.y = 0.5
tran = tran.scaled(Vector3(0.2, 0.8, 1.0))
print(tran)
var rid = VisualServer.camera_create()
var basis_scale = tran.basis.get_scale()
var scale = lerp(basis_scale.x, basis_scale.y, 0.5)
VisualServer.camera_set_orthogonal(rid, 1.0 / scale, 0.0, 500.0)
VisualServer.camera_set_transform(rid, tran)#Transform(new_transform))
VisualServer.viewport_attach_camera(get_viewport().get_viewport_rid(), rid)
# var tran = Transform2D.IDENTITY
# tran.y.y = -2.0
# get_viewport().global_canvas_transform = tran
pass

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@ -1,7 +1,6 @@
extends Reference
class_name SummerDayTool
var priority = 0
var modifier_layer = 0