Blueprints are using meshes as models now, instead of packed scenes.
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@ -1,12 +1,8 @@
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[gd_resource type="Resource" load_steps=4 format=2]
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[gd_resource type="Resource" load_steps=2 format=2]
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[ext_resource path="res://addons/summer_day/data/scene/scene.gd" type="Script" id=1]
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[ext_resource path="res://addons/summer_day/data/document/document.gd" type="Script" id=2]
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[sub_resource type="Resource" id=1]
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script = ExtResource( 1 )
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aspect_ratio = Vector2( 12, 9 )
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[resource]
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script = ExtResource( 2 )
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scene = SubResource( 1 )
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resolution = Vector2( 1920, 1080 )
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tracks = [ ]
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@ -5,15 +5,11 @@ extends Resource
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class_name SummerDayBlueprint
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export(PackedScene) var model = null
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export(Mesh) var model = null
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var active = true # Not handled right now.
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func _create_model() -> PackedScene: # Virtual.
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return null
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func _create_cell(table: ImageTexture) -> SummerDayCell: # Virtual.
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func _create_cell(table: SummerDayTable) -> SummerDayCell: # Virtual.
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return null
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@ -21,11 +17,6 @@ func _input(event): # Virtual.
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pass
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func get_model() -> PackedScene:
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if model == null:
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model = _create_model()
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return model
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func get_allocation_size() -> int:
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push_error("get_allocation_size wasn't overwritten")
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return 0
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@ -54,7 +54,7 @@ func flush():
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dirty_flag = false
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# This needs to be called BEFORE anything, that makes changes to the image!
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# This needs to be called before anything, that makes changes to the image!
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func _presage_changes():
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if !dirty_flag:
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image.lock()
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@ -80,17 +80,19 @@ func _on_view_transform_changed(canvas_transform, spatial_transform):
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var spatial_transform_listeners = get_tree().get_nodes_in_group(
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"SummerDaySpatialTransform"
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)
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for i in spatial_transform_listeners:
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for l in spatial_transform_listeners:
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var basis = Basis(
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Vector3(spatial_transform.x.x, spatial_transform.x.y, 0.0),
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Vector3(spatial_transform.y.x, spatial_transform.y.y, 0.0),
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Vector3(spatial_transform.origin.x, spatial_transform.origin.y, 1.0)
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)
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if i is MeshInstance:
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var mat = i.material_override
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mat.set_shader_param("canvas_transform", basis)
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if l is MeshInstance:
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var mesh = l.mesh
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for i in range(mesh.get_surface_count()):
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var mat = mesh.surface_get_material(i)
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mat.set_shader_param("canvas_transform", basis)
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else:
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i.get_material().set_shader_param("canvas_transform", basis)
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l.get_material().set_shader_param("canvas_transform", basis)
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func _on_canvas_polygon_changed(new_polygon):
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@ -3,8 +3,7 @@ extends Spatial
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func _on_Document_add_track(track: SummerDayTrack):
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var packed_scene = track.blueprint.get_model()
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print("I'm winning it")
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var instance = packed_scene.instance()
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var instance = MeshInstance.new()
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instance.add_to_group("SummerDaySpatialTransform")
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instance.mesh = track.blueprint.model
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add_child(instance, true)
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print("pain")
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@ -30,8 +30,8 @@ func _init(initial_values: Array = [
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static func from_Basis(from: Basis) -> SummerDayMatrix4:
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var _SummerDayMatrix4 = load("res://addons/summer_day/utilities/matrix_4.gd")
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return _SummerDayMatrix4.new([
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var Self = load("res://addons/summer_day/utilities/matrix_4.gd")
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return Self.new([
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from.x.x, from.y.x, 0.0, from.z.x,
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from.x.y, from.y.y, 0.0, from.z.y,
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0.0, 0.0, 0.0, 0.0, # <-- Change to 0.0, 0.0, 1.0, 0.0,
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@ -40,8 +40,8 @@ static func from_Basis(from: Basis) -> SummerDayMatrix4:
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static func from_Transform(from: Transform) -> SummerDayMatrix4:
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var _SummerDayMatrix4 = load("res://addons/summer_day/utilities/matrix_4.gd")
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return _SummerDayMatrix4.new([
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var Self = load("res://addons/summer_day/utilities/matrix_4.gd")
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return Self.new([
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from.basis.x.x, from.basis.x.y, from.basis.x.z, from.origin.x,
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from.basis.y.x, from.basis.y.y, from.basis.y.z, from.origin.y,
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from.basis.z.x, from.basis.z.y, from.basis.z.z, from.origin.z,
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@ -52,7 +52,7 @@ static func from_Transform(from: Transform) -> SummerDayMatrix4:
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static func mult(
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left: SummerDayMatrix4, right: SummerDayMatrix4
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) -> SummerDayMatrix4:
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var _SummerDayMatrix4 = load("res://addons/summer_day/utilities/matrix_4.gd")
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var Self = load("res://addons/summer_day/utilities/matrix_4.gd")
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var result = []
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for y in range(4):
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for x in range(4):
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@ -60,7 +60,7 @@ static func mult(
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for i in range(4):
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sum += left.get_value(x, i) * right.get_value(i, y)
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result.append(sum)
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return _SummerDayMatrix4.new(result)
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return Self.new(result)
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# Get value per coordinates.
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@ -1,6 +1,7 @@
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[gd_resource type="Resource" load_steps=9 format=2]
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[gd_resource type="Resource" load_steps=11 format=2]
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[ext_resource path="res://addons/summer_day/data/document/document.gd" type="Script" id=1]
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[ext_resource path="res://addons/summer_day/data/document/table.gd" type="Script" id=2]
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[ext_resource path="res://addons/summer_day/data/document/cell.gd" type="Script" id=3]
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[ext_resource path="res://production/blueprints/mannequin/mannequin.tres" type="Resource" id=4]
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[ext_resource path="res://addons/summer_day/data/document/track.gd" type="Script" id=5]
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@ -13,9 +14,14 @@ script = ExtResource( 6 )
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script = ExtResource( 3 )
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editable_list = [ SubResource( 1 ) ]
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[sub_resource type="Resource" id=4]
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script = ExtResource( 2 )
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allocation_size = 0
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[sub_resource type="Resource" id=3]
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script = ExtResource( 5 )
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blueprint = ExtResource( 4 )
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table = SubResource( 4 )
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cells = [ SubResource( 2 ) ]
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[resource]
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