[gd_resource type="ImageTexture" load_steps=2 format=2] [sub_resource type="Image" id=1] data = { "data": PoolByteArray( 66, 239, 176, 190, 85, 61, 75, 189, 0, 0, 0, 0, 60, 8, 104, 62, 211, 23, 108, 188, 79, 178, 95, 190, 0, 0, 0, 0, 239, 85, 150, 61, 245, 130, 247, 61, 1, 190, 218, 62, 0, 0, 0, 0, 0, 0, 128, 63, 245, 130, 247, 61, 1, 190, 218, 62, 0, 0, 0, 0, 0, 0, 128, 63, 119, 234, 78, 190, 46, 210, 79, 61, 0, 0, 0, 0, 68, 26, 14, 190, 108, 59, 114, 61, 150, 204, 59, 190, 0, 0, 0, 0, 200, 146, 21, 190, 139, 5, 64, 62, 164, 242, 51, 62, 0, 0, 0, 0, 0, 0, 128, 191, 139, 5, 64, 190, 164, 242, 51, 190, 0, 0, 0, 0, 0, 0, 128, 63 ), "format": "RGBAFloat", "height": 1, "mipmaps": false, "width": 8 } [resource] flags = 0 flags = 0 image = SubResource( 1 ) size = Vector2( 8, 1 )