[gd_scene load_steps=2 format=2] [ext_resource path="res://icon.png" type="Texture" id=1] [node name="PolyTest" type="Node"] [node name="Polygon2D" type="Polygon2D" parent="."] scale = Vector2( 50, 50 ) polygon = PoolVector2Array( 0.42, 0.4, 2.34, 0.04, 1.98, 2.06, 0.58, 1.96 ) [node name="Camera2D" type="Camera2D" parent="."] current = true [node name="Sprite" type="Sprite" parent="."] position = Vector2( -95, 98 ) texture = ExtResource( 1 )