[gd_resource type="ImageTexture" load_steps=2 format=2] [sub_resource type="Image" id=1] data = { "data": PoolByteArray( 163, 97, 129, 190, 169, 186, 124, 187, 0, 0, 0, 0, 134, 159, 23, 62, 35, 171, 151, 187, 128, 246, 130, 190, 0, 0, 0, 0, 174, 147, 27, 62, 235, 149, 61, 61, 170, 244, 29, 61, 0, 0, 0, 0, 0, 0, 128, 63, 235, 149, 61, 61, 170, 244, 29, 61, 0, 0, 0, 0, 0, 0, 128, 63, 149, 180, 151, 190, 43, 243, 217, 188, 0, 0, 0, 0, 194, 193, 28, 190, 74, 160, 139, 188, 18, 181, 131, 190, 0, 0, 0, 0, 105, 78, 11, 190, 170, 140, 27, 62, 130, 27, 96, 62, 0, 0, 0, 0, 0, 0, 128, 191, 170, 140, 27, 190, 130, 27, 96, 190, 0, 0, 0, 0, 0, 0, 128, 63 ), "format": "RGBAFloat", "height": 1, "mipmaps": false, "width": 8 } [resource] flags = 0 flags = 0 image = SubResource( 1 ) size = Vector2( 8, 1 )