[gd_scene load_steps=11 format=2] [ext_resource path="res://addons/summer_day/user_interface/canvas/canvas.gd" type="Script" id=1] [ext_resource path="res://addons/summer_day/user_interface/canvas/mesh_container.gd" type="Script" id=2] [ext_resource path="res://addons/summer_day/user_interface/canvas/rendering/interaction_hint.gd" type="Script" id=3] [sub_resource type="StyleBoxFlat" id=3] bg_color = Color( 0.180392, 0.172549, 0.203922, 1 ) border_width_left = 1 border_width_top = 1 border_width_right = 1 border_width_bottom = 1 border_color = Color( 0.121569, 0.113725, 0.133333, 1 ) [sub_resource type="GDScript" id=4] script/source = "extends ViewportContainer " [sub_resource type="Environment" id=1] ambient_light_color = Color( 1, 1, 1, 1 ) [sub_resource type="World" id=2] environment = SubResource( 1 ) [sub_resource type="CanvasItemMaterial" id=5] blend_mode = 3 [sub_resource type="Shader" id=6] code = "shader_type spatial; render_mode blend_mix,depth_draw_opaque,cull_disabled,unshaded,depth_test_disable,skip_vertex_transform; uniform mat3 canvas_transform; void vertex() { vec4 pre = vec4(VERTEX, 1.0); vec3 transformed_xy = vec3(pre.xy, 1.0) * transpose(canvas_transform); vec4 post = vec4(transformed_xy.x, transformed_xy.y, pre.z, pre.w); POSITION = post; VERTEX = (post / post.w).xyz; } void fragment() { float depth = texture(DEPTH_TEXTURE, SCREEN_UV).r; float weight = clamp((FRAGCOORD.z - depth) * float(0xFFFFFF), 0.0, 0.66); vec3 screen_color = texture(SCREEN_TEXTURE, SCREEN_UV).rgb; ALBEDO = mix(COLOR.rgb, screen_color, weight); }" [sub_resource type="ShaderMaterial" id=7] render_priority = 1 shader = SubResource( 6 ) shader_param/canvas_transform = Basis( 0.00240964, 0, -1, 0, -0.00326797, 1, 0, 0, 1 ) [node name="Canvas" type="PanelContainer"] anchor_right = 1.0 anchor_bottom = 1.0 margin_left = 12.0 margin_top = 12.0 margin_right = -12.0 margin_bottom = -12.0 custom_styles/panel = SubResource( 3 ) script = ExtResource( 1 ) __meta__ = { "_edit_use_anchors_": false } [node name="Render" type="ViewportContainer" parent="."] margin_left = 1.0 margin_top = 1.0 margin_right = 999.0 margin_bottom = 575.0 mouse_filter = 1 input_pass_on_modal_close_click = false stretch = true script = SubResource( 4 ) __meta__ = { "_edit_use_anchors_": false } [node name="BackgroundLayer" type="Viewport" parent="Render" groups=["SummerDayCanvasTransform"]] size = Vector2( 998, 574 ) size_override_stretch = true transparent_bg = true handle_input_locally = false usage = 0 render_target_update_mode = 3 gui_disable_input = true [node name="EmptyCanvasLayer" type="Polygon2D" parent="Render/BackgroundLayer" groups=["SummerDayCanvasPolygon"]] polygon = PoolVector2Array( 0, 0, 1.77778, 0, 1.77778, 1, 0, 1 ) [node name="RenderLayer" type="Viewport" parent="Render" groups=["SummerDayCanvasTransform"]] size = Vector2( 998, 574 ) world = SubResource( 2 ) transparent_bg = true handle_input_locally = false render_target_update_mode = 3 gui_disable_input = true [node name="Container" type="Spatial" parent="Render/RenderLayer"] script = ExtResource( 2 ) [node name="Camera" type="Camera" parent="Render/RenderLayer"] projection = 1 current = true near = 0.01 far = 1100.0 [node name="BorderShadow" type="Polygon2D" parent="Render/RenderLayer" groups=["SummerDayCanvasPolygon"]] material = SubResource( 5 ) color = Color( 0.337255, 0.337255, 0.337255, 1 ) invert_enable = true invert_border = 1000.0 polygon = PoolVector2Array( 0, 0, 1.77778, 0, 1.77778, 1, 0, 1 ) [node name="InteractionHint" type="ImmediateGeometry" parent="Render/RenderLayer" groups=["SummerDaySpatialTransform"]] material_override = SubResource( 7 ) script = ExtResource( 3 ) [node name="DirectionalLight" type="DirectionalLight" parent="Render/RenderLayer"] transform = Transform( -0.811452, 0, -0.58442, 0, 1, 0, 0.58442, 0, -0.811452, 7.79949, 3.24197, 8.59216 ) [node name="ForegroundLayer" type="Viewport" parent="Render" groups=["SummerDayCanvasTransform"]] size = Vector2( 998, 574 ) transparent_bg = true handle_input_locally = false usage = 0 render_target_update_mode = 3 gui_disable_input = true [node name="DebugInfo" type="Label" parent="Render"] margin_right = 40.0 margin_bottom = 14.0