[gd_resource type="ImageTexture" load_steps=2 format=2] [sub_resource type="Image" id=1] data = { "data": PoolByteArray( 65, 239, 176, 190, 71, 61, 75, 189, 0, 0, 0, 0, 62, 8, 104, 62, 225, 23, 108, 188, 79, 178, 95, 190, 0, 0, 0, 0, 235, 85, 150, 61, 238, 130, 247, 61, 4, 190, 218, 62, 0, 0, 0, 0, 0, 0, 128, 63, 238, 130, 247, 61, 4, 190, 218, 62, 0, 0, 0, 0, 0, 0, 128, 63, 149, 180, 151, 190, 43, 243, 217, 188, 0, 0, 0, 0, 194, 193, 28, 190, 74, 160, 139, 188, 18, 181, 131, 190, 0, 0, 0, 0, 105, 78, 11, 190, 170, 140, 27, 62, 130, 27, 96, 62, 0, 0, 0, 0, 0, 0, 128, 191, 170, 140, 27, 190, 130, 27, 96, 190, 0, 0, 0, 0, 0, 0, 128, 63 ), "format": "RGBAFloat", "height": 1, "mipmaps": false, "width": 8 } [resource] flags = 0 flags = 0 image = SubResource( 1 ) size = Vector2( 8, 1 )