tool extends Polygon2D func _ready(): pass func update_size(scene: SummerDayScene): if scene == null: polygon = PoolVector2Array() return polygon = PoolVector2Array( [ Vector2.ZERO, Vector2(scene.raw_aspect_ratio, 0.0), Vector2(scene.raw_aspect_ratio, 1.0), Vector2(0.0, 1.0) ] ) func _on_view_transform_changed(new_view_transform): transform = new_view_transform