# This class can be abstracted and is meant to handle the drawing workflow # of each individual model. tool extends Resource class_name SummerDayBlueprint export(PackedScene) var model = null var active = true # Not handled right now. func _create_model() -> PackedScene: # Virtual. return null func _create_cell(table: ImageTexture) -> SummerDayCell: # Virtual. return null func _input(event): # Virtual. pass func get_model() -> PackedScene: if model == null: model = _create_model() return model