# This class can be abstracted and is meant to handle the drawing workflow # of each individual model. tool extends Resource class_name SummerDayBlueprint export(Mesh) var model = null var active = true # Not handled right now. func _create_cell(table: SummerDayTable) -> SummerDayCell: # Virtual. return null func _input(event): # Virtual. pass func get_allocation_size() -> int: push_error("get_allocation_size wasn't overwritten") return 0