SummerDay/addons/summer_day/summer_day.gd

72 lines
1.9 KiB
GDScript

tool
extends EditorPlugin
signal sd_scene_changed(new_scene)
const MainScreen = preload("res://addons/summer_day/main_screen.tscn")
const Timeline = preload("res://addons/summer_day/tool/timeline/timeline.tscn")
var main_screen_instance: SummerDayMainScreen
var timeline_instance: SummerDayTimeline
func _enter_tree():
main_screen_instance = MainScreen.instance()
self.connect("sd_scene_changed",
main_screen_instance.get_node("Canvas"), "_on_SummerDay_scene_changed"
)
# Add the main panel to the editor's main viewport.
get_editor_interface().get_editor_viewport().add_child(main_screen_instance)
# Hide the main panel. Very much required.
make_visible(false)
timeline_instance = Timeline.instance()
add_control_to_bottom_panel(timeline_instance, "SummerDay Timeline")
add_custom_type("SummerDayScene", "Resource",
load("res://addons/summer_day/data_structure/scene/scene.gd"),
get_editor_interface().get_base_control().get_icon("Animation", "EditorIcons"))
add_custom_type("SummerDayDisplay", "Control",
load("res://addons/summer_day/interface/display.gd"),
get_editor_interface().get_base_control().get_icon("TextureRect", "EditorIcons"))
func _exit_tree():
if main_screen_instance:
main_screen_instance.queue_free()
remove_custom_type("SummerDayScene")
remove_custom_type("SummerDayDisplay")
remove_control_from_bottom_panel(timeline_instance)
func has_main_screen():
return true
func make_visible(visible):
if main_screen_instance:
main_screen_instance.visible = visible
# if visible:
# make_bottom_panel_item_visible(timeline_instance)
# else:
# hide_bottom_panel()
func handles(object):
if object is SummerDayScene:
return true
func edit(scene):
emit_signal("sd_scene_changed", scene)
func get_plugin_name():
return "SummerDay"
func get_plugin_icon():
return get_editor_interface().get_base_control().get_icon("AnimationPlayer", "EditorIcons")