SummerDay/addons/summer_day/user_interface/canvas/canvas.gd

97 lines
2.7 KiB
GDScript

tool
extends PanelContainer
class_name SummerDayCanvas
onready var MeshContainer := $Render/RenderLayer/Container
onready var InteractionHint := $Render/RenderLayer/InteractionHint
var document: SummerDayDocument
var canvas_state := SummerDayCanvasState.new()
var tool_pool := SummerDayCanvasToolPool.new()
func _ready():
SummerDay.canvas_state = canvas_state
SummerDay.interaction_hint = InteractionHint
SummerDay.debug_info = $Render/DebugInfo
canvas_state.connect("view_transform_changed",
self, "_on_view_transform_changed")
canvas_state.connect("canvas_polygon_changed",
self, "_on_canvas_polygon_changed")
func _gui_input(event):
tool_pool.run_most_prior(event)
# _gui_input() cannot receive screen touch released event by itself.
func _input(event):
if event is InputEventScreenTouch and !event.is_pressed():
_gui_input(event)
tool_pool.pass_global_input(event)
func can_drop_data(position, data):
return data.has("files")
func drop_data(position, data):
var file_path = data["files"][0]
var instance = load(file_path)
if instance is SummerDayBlueprint:
SummerDay.document.add_track(instance)
func _on_SummerDay_document_changed(new_doc):
new_doc.connect("track_added",
MeshContainer, "_on_Document_add_track")
new_doc.setup()
canvas_state.update_fill_transform()
new_doc.connect("resolution_changed",
self, "_on_scene_aspect_ratio_changed")
func _on_Canvas_resized():
canvas_state.rect_size = rect_size
canvas_state.update_canvas_to_clip_space()
canvas_state.update_fill_transform()
func _on_scene_aspect_ratio_changed(new_aspect_ratio):
canvas_state.update_fill_transform()
func _on_view_transform_changed(canvas_transform, spatial_transform):
var canvas_transform_listeners = get_tree().get_nodes_in_group(
"SummerDayCanvasTransform"
)
for i in canvas_transform_listeners:
if i is Viewport:
i.canvas_transform = canvas_transform
var spatial_transform_listeners = get_tree().get_nodes_in_group(
"SummerDaySpatialTransform"
)
for l in spatial_transform_listeners:
var basis = Basis(
Vector3(spatial_transform.x.x, spatial_transform.x.y, 0.0),
Vector3(spatial_transform.y.x, spatial_transform.y.y, 0.0),
Vector3(spatial_transform.origin.x, spatial_transform.origin.y, 1.0)
)
if l is MeshInstance:
var mesh = l.mesh
for i in range(mesh.get_surface_count()):
var mat = mesh.surface_get_material(i)
mat.set_shader_param("canvas_transform", basis)
else:
if l.has_method("get_material"):
l.get_material().set_shader_param("canvas_transform", basis)
else:
l.material_override.set_shader_param("canvas_transform", basis)
func _on_canvas_polygon_changed(new_polygon):
var listeners = get_tree().get_nodes_in_group("SummerDayCanvasPolygon")
for i in listeners:
i.polygon = new_polygon