SummerDay/addons/summer_day/user_interface/canvas/canvas.tscn

136 lines
4.1 KiB
Plaintext

[gd_scene load_steps=11 format=2]
[ext_resource path="res://addons/summer_day/user_interface/canvas/canvas.gd" type="Script" id=1]
[ext_resource path="res://addons/summer_day/user_interface/canvas/mesh_container.gd" type="Script" id=2]
[ext_resource path="res://addons/summer_day/user_interface/canvas/rendering/interaction_hint.gd" type="Script" id=3]
[sub_resource type="StyleBoxFlat" id=3]
bg_color = Color( 0.180392, 0.172549, 0.203922, 1 )
border_width_left = 1
border_width_top = 1
border_width_right = 1
border_width_bottom = 1
border_color = Color( 0.121569, 0.113725, 0.133333, 1 )
[sub_resource type="GDScript" id=4]
script/source = "extends ViewportContainer
"
[sub_resource type="Environment" id=1]
ambient_light_color = Color( 1, 1, 1, 1 )
[sub_resource type="World" id=2]
environment = SubResource( 1 )
[sub_resource type="CanvasItemMaterial" id=5]
blend_mode = 3
[sub_resource type="Shader" id=6]
code = "shader_type spatial;
render_mode blend_mix,depth_draw_opaque,cull_disabled,unshaded,depth_test_disable,skip_vertex_transform;
uniform mat3 canvas_transform;
void vertex() {
vec4 pre = vec4(VERTEX, 1.0);
vec3 transformed_xy = vec3(pre.xy, 1.0) * transpose(canvas_transform);
vec4 post = vec4(transformed_xy.x, transformed_xy.y, pre.z, pre.w);
POSITION = post;
VERTEX = (post / post.w).xyz;
}
void fragment() {
float depth = texture(DEPTH_TEXTURE, SCREEN_UV).r;
float weight = clamp((FRAGCOORD.z - depth) * float(0xFFFFFF), 0.0, 0.66);
vec3 screen_color = texture(SCREEN_TEXTURE, SCREEN_UV).rgb;
ALBEDO = mix(COLOR.rgb, screen_color, weight);
}"
[sub_resource type="ShaderMaterial" id=7]
render_priority = 1
shader = SubResource( 6 )
shader_param/canvas_transform = Basis( 0.00240964, 0, -1, 0, -0.00326797, 1, 0, 0, 1 )
[node name="Canvas" type="PanelContainer"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 12.0
margin_top = 12.0
margin_right = -12.0
margin_bottom = -12.0
custom_styles/panel = SubResource( 3 )
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Render" type="ViewportContainer" parent="."]
margin_left = 1.0
margin_top = 1.0
margin_right = 999.0
margin_bottom = 575.0
mouse_filter = 1
input_pass_on_modal_close_click = false
stretch = true
script = SubResource( 4 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="BackgroundLayer" type="Viewport" parent="Render" groups=["SummerDayCanvasTransform"]]
size = Vector2( 998, 574 )
size_override_stretch = true
transparent_bg = true
handle_input_locally = false
usage = 0
render_target_update_mode = 3
gui_disable_input = true
[node name="EmptyCanvasLayer" type="Polygon2D" parent="Render/BackgroundLayer" groups=["SummerDayCanvasPolygon"]]
polygon = PoolVector2Array( 0, 0, 1.77778, 0, 1.77778, 1, 0, 1 )
[node name="RenderLayer" type="Viewport" parent="Render" groups=["SummerDayCanvasTransform"]]
size = Vector2( 998, 574 )
world = SubResource( 2 )
transparent_bg = true
handle_input_locally = false
render_target_update_mode = 3
gui_disable_input = true
[node name="Container" type="Spatial" parent="Render/RenderLayer"]
script = ExtResource( 2 )
[node name="Camera" type="Camera" parent="Render/RenderLayer"]
projection = 1
current = true
near = 0.01
far = 1100.0
[node name="BorderShadow" type="Polygon2D" parent="Render/RenderLayer" groups=["SummerDayCanvasPolygon"]]
material = SubResource( 5 )
color = Color( 0.337255, 0.337255, 0.337255, 1 )
invert_enable = true
invert_border = 1000.0
polygon = PoolVector2Array( 0, 0, 1.77778, 0, 1.77778, 1, 0, 1 )
[node name="InteractionHint" type="ImmediateGeometry" parent="Render/RenderLayer" groups=["SummerDaySpatialTransform"]]
material_override = SubResource( 7 )
script = ExtResource( 3 )
[node name="DirectionalLight" type="DirectionalLight" parent="Render/RenderLayer"]
transform = Transform( -0.811452, 0, -0.58442, 0, 1, 0, 0.58442, 0, -0.811452, 7.79949, 3.24197, 8.59216 )
[node name="ForegroundLayer" type="Viewport" parent="Render" groups=["SummerDayCanvasTransform"]]
size = Vector2( 998, 574 )
transparent_bg = true
handle_input_locally = false
usage = 0
render_target_update_mode = 3
gui_disable_input = true
[node name="DebugInfo" type="Label" parent="Render"]
margin_right = 40.0
margin_bottom = 14.0